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Sniper rifles are long-distance, high-precision weapons, and are usually fed via magazine. Sniper rifles are exclusively available to the Recon class and the Secondary Other class.

History[]

The first-ever documented sniper rifle in history traced back into the 1860s, when the British National Rifle Association held its first annual meeting. Queen Victoria fired the Whitworth rifle, the first-ever sniper rifle, designed and created by Sir Joseph Whitworth, from a 400-yard distance. Despite having little experience in weaponry, the queen nearly shot the bull's eye that was set up during the event. Although showing greater qualities than the British standard Pattern 1852 Enfield, the weapon was ultimately rejected by the British association due to its less durable nature and expensive cost. However, the Whitworth was sold to the Confederate States of America during the American Civil War, which the Confederates used to great effect.

Although different sniper rifle variants were created and used afterward, these weapons would begin to find more common usage during World War I. During the early years of the war, Germany put much effort into training soldiers for sniper rifle usage, and these sharpshooters once brought onto the battlefield, effectively eliminated and intimidated many Allied troopers. In response, the British began improving the quality of sniper rifles and their wielders. Therefore, both sides of the war began to more commonly use sharpshooting strategies in the battlefield. Sniper rifles were commonly used during World War I, and to this day as well, where the quality and effectiveness of such accurate and deadly weapons are continuously improved upon.[1]

In-Game[]

General Information[]

Sniper rifles, of all of the other weapons in-game, perform the best in long-range engagements. The damage of a sniper rifle is usually extremely high, enough to take away half of an enemy's health at its minimum damage with the exception of the Steyr Scout. They are also able to one-shot-kill (1SK) an opponent to the head at any range. Sniper rifles can also be positively characterized by their low bullet drop, extreme accuracy, and instant access to sniper scopes barring the Steyr Scout and the Dragunov SVDS, which further increase the accuracy of a sniper rifle. In return, however, sniper rifles decrease the walkspeed of a player and have some of the lowest magazine sizes and rate of fires (RoF) of any other weapon in-game, restricting their usage in close quarters combat (CQC), or even medium-ranged combat for the secondary counterparts.

Usage & Tactics[]

Sniper rifles perform best in long-range engagements, and should never be brought into a close-ranged engagement. When engaging the enemy in long-range combat, the number one important factor in the engagement should be accuracy, as due to the low magazine size and RoF, any miss will be a great loss of time and resources. When sniping an enemy, it is always recommended to aim for the head whenever possible, as most snipers will one shot any opponent at any given range. Also Attempt to lead shots and target unaware enemies, as it is easier to dispatch an enemy without knowing the Sniper's presence. Do not also be afraid to bodyshot, especially at close-medium range, as it either kills them, or takes enough damage to die from the next firefight. If unable to take out a player, remember to spot them by pressing [E], which allows the friendly team to be aware of their positions.

Aside from firing from a long distance, it is recommended to camp near cover and protection and away from enemy sightlines or the friendly team, whilst rotating positions around every few kills. Watch out for other snipers or flanking players, as they are capable of taking any unaware sniper easily. Whenever spotted by an enemy, attempt to run and switch positions, especially if they are using an automatic weapon as they can throw a sniper's aim off, otherwise, retaliating back is a riskier, but more rewarding option, especially against other snipers. Remember, a Sniper is a deadly, unseen threat, which makes it a high priority target to take out.

Each sniper rifle has access to a high-magnification sniper scope, which aids in engaging from a long distance. However, if one wishes to possess a higher field of view, whether to process more of the battlefield or, if one wishes, to fight more effectively in close combat, low-magnification optics are also available to be unlocked. The VCOG 6x Scope is also available, providing a mix between the two different options.

Conclusion[]

When handling a sniper rifle, one should not be expected to fight in the front lines and be put into the direct enemy fire. Instead, snipers should be secluded, far away from the main battle, even for the secondary versions, and should provide support and protection with deadly accuracy and high damage. As such a deadly role will often be targeted, it is best to be prepared for enemy attacks and skirmishes and to always rely on their team in order to cover the sniper rifle's extremely crucial weaknesses.

Trivia []

  • If a user is holding any of the bolt action sniper rifles or the BFG 50, the firemode in the user's HUD incorrectly depicts the weapon as semi-automatic. This is due to a restriction in the game's coding.
    • This error also occurs with any pump-action or lever-action weapons seen in-game.
  • When using a bolt action in game the user must zoom out when using a high powered optic to chamber another round via the "bolt action". This however is not real (with the exception of the Mosin Nagant which is an infantry variant, that has a straight bolt handle that goes on top the rifle to cycle the bolt). The purpose of bolt action rifles invented over lever actions is that users don't lose sight on target while cycling another round. These traits are also spotted on the 1858 carbine, pump action shotguns , 1858 New army and the Henry .45-70.

References

Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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