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Assault Rifles are select-fire weapons that use intermediate rifle cartridges from a detachable magazine. Assault Rifles are exclusively available to the Assault Class.

History[]

The first assault rifle ever created was the German Sturmgewehr 44 (abbr. StG 44), which was made during World War II to meet the needed demands for modern warfare. The assault rifle featured the first ever intermediate powered cartridge, allowing the weapon to deliver a much more controllable automatic fire at the cost of a smaller range, which performed better at close range engagements, but still retained the accuracy of a rifle. These traits gave soldiers armed with the StG 44 an edge over the other weapons during that time, as the generic battle was fought in a range around 400 meters and required a controllable and fast rate of fire (RoF).[1]

The Soviets beginning work on their own assault rifle shortly after World War II, a Russian weapon designer and soldier by the name Mikhail Kalashnikov created the plans to create the AK47, the Soviet's first assault rifle. This weapon would become the most well-known and common assault rifle in the world.

The importance of intermediate cartridges became clear after the drawbacks of full-power cartridges became clear: they were heavy, which meant a soldier could not carry much ammunition without being bogged down and they kicked hard, making accurate follow-up shots difficult. Remington began work on a round based off of .22 caliber. The United States required the cartridge stay supersonic out to 500 yards and maintain enough power to penetrate a ballistic helmet, which prompted Remington to change the design, calling the prototype .222 Special, with a longer casing. It was dubbed .223 Remington. FN Herstal took the .223 Remington design and made some improvements, creating the SS109 5.56x45mm. FN's take on the American cartridge eventually became the NATO standard intermediate rifle round.

In-Game[]

General Information[]

Assault Rifles sport the most well-rounded stats for any weapon in the game. Assault Rifles, in most cases, are accustomed to deal with a large array of different situations and events, making Assault Rifles a jack-of-all-trade kind of weapon. Therefore, Assault Rifles are the best weapon to equip if one wishes to engage the enemy in a large selection of different strategies, and react to a vast array of different threats. However, Assault Rifles do not possess stats which specialize in a certain field, so these weapons may not perform as well against certain weapons meant to operate well in a certain field.

Although Assault Rifles generally sport all-around stats, certain Assault Rifles may have stats that allow the weapon to perform in a specific situation better than it would in a different situation. Examples include the RoF which affect the weapon’s time to kill (TTK), and the hip and sight accuracy, which affects how well a certain will perform in different ranges. Therefore, players will be able to select weapons that will be able to perform relatively well for a selected strategy while still retaining the versatility of an Assault Rifle.

Usage & Tactics[]

Since Assault Rifles sport very balanced stats which have no immediate weakness, it is best to use Assault Rifles in a position where the user can easily change strategies and react to different situations. Due to their non-dominant nature, it is unwise to attempt to engage with an enemy who has a weapon that is better suited for a certain range or situation, such as trying to engage with a Sniper Rifle user at long range or a PDW user in close quarters combat (CQC). Instead, an Assault Rifle user should try to engage with an enemy outside of their comfort zone, to where their selected weapon would not perform as well in that certain situation.

Conclusion[]

Due to the versatility and balanced nature, Assault Rifles serve as the backbone of an effective team. When using Assault Rifles, remember to use the weapon's versatility against the enemy, to where you can bring the enemy outside of their comfort zone and effectively kill the enemy. Otherwise, since Assault Rifles do not excel in any certain strategy or situation, Assault Rifle users may find it much more difficult to deal with an enemy that is in their ideal environment or position.

References[]

  1. [1] Assault Rifles
Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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