The first Assault Rifle ever created was the German Sturmgewehr 44, which was made during World War II to meet the needed demands for modern warfare. The Assault Rifle featured the first ever intermediate powered cartridge, allowing the weapon to deliver a much more controllable automatic fire at the cost of a smaller range, which performed better at close range engagements, but still retained the accuracy of a rifle. These traits gave the Sturmgewehr users an edge over the other weapons during that time, as the generic battle was fought in a range around 400 meters and required a controllable and fast Rate of Fire (RoF).
The Soviets were inspired by the German's Sturmgewehr during World War II which resulted in the Soviets creating their own version of the Sturmgewehr. Shortly after World War II, a Russian weapon designer and soldier by the name Mikhali Kalashnikov created the plans to create the AK-47, the Soviet's first ever Assault Rifle. This weapon would become the most well-known and common Assault Rifle in the world, with its name becoming an iconic word. After the AK-47, other countries would recognize the importance of Assault Rifles, and many more would be made.
Assault Rifles sport the most well-rounded stats for any weapon in the game. Assault Rifles, in most cases, are accustomed to deal with a large array of different situations and events, making Assault Rifles a jack-of-all-trade kind of weapon. Therefore, Assault Rifles are the best weapon to equip if one wishes to engage the enemy in a large selection of different strategies, and react to a vast array of different threats. However, Assault Rifles do not possess stats which specialize in a certain field, so these weapons may not perform as well against certain weapons meant to operate well in a certain field.
Although Assault Rifles generally sport all-around stats, certain Assault Rifles may have stats that allow the weapon to perform in a specific situation better than it would in a different situation. Examples include the RoF which affect the weapons Time to Kill (TTK), and the hip and sight accuracy, which affects how well a certain will perform in different ranges. Therefore, players will be able to select weapons that will be able to perform relatively well for a selected strategy while still retaining the versatility of an Assault Rifle.
Usage & Tactics
Since Assault Rifles sport very balanced stats which have no immediate weakness, it is best to use Assault Rifles in a position where the user can easily change strategies and react to different situations. Due to their non-dominant nature, it is unwise to attempt to engage with an enemy who has a weapon that is better suited for a certain range or situation, such as trying to engage with a Sniper Rifle user at long range or a PDW user in Close Quarters Combat (CQC). Instead, an Assault Rifle user should try to engage with an enemy outside of their comfort zone, to where their selected weapon would not perform as well in that certain situation.
Due to the versatility and balanced nature, Assault Rifles serve as the backbone of an effective team. When using Assault Rifles, remember to use the weapon's versatility against the enemy, to where you can bring the enemy outside of their comfort zone and effectively kill the enemy. Otherwise, since Assault Rifles do not excel in any certain strategy or situation, Assault Rifle users may find it much more difficult to deal with an enemy that is in their ideal environment or position.