• PhantomForcesUser

    Hello there! 

    So a few months ago when I was a bit bored and doing some Math assignments, I was using an online graphing calculator called Desmos. For those who have done mathematics, this is a very helpful tool and I would recommend using it for graphing. It's a godsend.

    I took it upon myself in my "free" time to have an automatic TTK Calculator using Areno98's formula (Your formula is great. Thanks) I also thought... "Why not make a chart of the TTK for all weapons, and their Range/Damage profile that's more 'accurate' ?"

    So I have been working on it. I started with the Carbines, and they aren't done. I need to finish some of the graphs but it's 70% done. I also probably have to check for any stat changes on them so they can be out of date.…

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  • Roboticlord24

    Ok I love Phantom and the game layout but we need a little more game modes and mabye one or two more maps.

    Here are some game mode ideas

    • Infection - One player will start out as the infeted and have a pistol to start after the first infected person kill a player the now two infected players get a knife and try killing and infecting the remaing players.
    • FFA (Free For All) - All players will be alone and have to kill the most players as posible. The top 10 players with the highest kills wins a case.
    • Tag - One player will start with a pistol and have to shot a player after the shooter kills a player the player will be IT and have to try and kill another player with a pistol. The top 10 players with the least tag points wins a case. Tag points are…
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  • MrBogglesWorth

    Now, topics for weapons, health items, perks, equipment, attachments, spells, etc etc have been going on for a long time. Even going as far as the mid-late 1990s and early 2000s, now forget that, history is boring. We're talking about Phantom Forces. Now, what do you (yes you) and others consider in the game as overpowered or underpowered? For me, the Remington 870 is just as OP as it was in the Alpha/Beta. (I think it got nerfed, but I'm not too sure) while some weapons such as L22 and KSG-12 are a bit on the short side when compared to other weapons. Now again, the ultimate question; According to you, what is underpowered and overpowered in Phantom Forces? (Secondary weapons, grenades and melee weapons do not count).

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  • Enrean-Mourn

    Yo man PF has become (and may have always been) a great roblox game with one of the best communities in Roblox I've met so many nice people and actually enjoyed most of my stays there... So this is a shout out to the creators and moderators for being badass and awesome Cheers mates! (when you start to realise you are underage and sound like an irish Drunk) any way Love yout guys and kee up the good work y'all deserve some good drinks(if underage try apple juice that stuff is like underage beer... I have a problem...) 

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    M-14 battle rifle

    September 12, 2017 by HEIL JOPEDE

    A common weapon seen in games like Apocalypse Rising and Prison Royale, why not in PF? A battle rifle capable of being a DMR and going full auto. (I am aware there's an AR-15/50 out there). Here are the stats:

    Rank: 70-80+

    Damage: Maximum damage is 40, minimum is 25.

    Recoil:low first shot recoil if single shots so it's user friendly on semi. However, the recoil will be sky high if flipped on automatic, despite the fact that the first two shots will hit its mark. Mostly vertical recoil.

    Auto firerate: 700 RPM

    Ammo:20/120 (21 if there's extra round in chamber)

    Wall banging: can penetrate through walls due to high powered rounds. However, can't penetrate extremely thick walls.

    Suppression: LMG surpression

    Reload is relatively similar to Ak-47, due to…

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    Replacement for M60

    September 4, 2017 by HEIL JOPEDE

    The M60 light machine gun is a belt fed 100 round magazine machine gun with high recoil and heavy suppression. It's quite overpowered for a rank 19 gun and honestly, should have a rank buff to rank 30+ if not a high ranking weapon. Or have another belt fed machine gun, this time high ranking. Most effective machine guns are low ranking and tend to be annoying so why not one for high rankers?

    Name: M249

    Rank requirement: 95

    Ammo: 150/200

    Damage: 33-24

    Firerate: 750 RPM

    Surpression: somewhat ok, similar to SCAR HAMR.

    Wall banging: ok, similar to ak variants.

    Mobility: as fast as the RPK.

    Offers high rankers a different type of SAW/LMG but faster firing at the cost of damage. Add feedback. IM NOT STATING WE SHOULD REMOVE M60. THIS IS MERELY A COUNTER.…

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  • Antimatterkill

    Hey guys, a couple of you might check this out becuase you just heard me say that you can shoot through walls. this is absolutely true. In fact, this mechanic is so core to the game, that im suprised I dont see more people using it. Many times on warehouse, people fail to realize that the plywood is concealment, not cover.

    In order to understand how Phantom forces handles walls and obstacles, you need to know the difference between cover and concealment.

    Cover will stop bullets. concrete barriers and thick* walls, are good cover in most cases. now, onto concealment. Concealment is any obstacle that will hide you, but will not stop a bullet for you. These include glass, plywood, cars, scaffolding, and will NOT prevent you from being hit.

    You m…

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  • PhantomForcesUser

    So usually in First Person Shooter games, Burst Fire weapons tend to have what is known as a burst delay. A burst delay for those that don't know what this is, is the time that it takes until the weapon is allowed to fire again. Take the M16 from COD 4, about 0.002 seconds until it was ready to fire again.

    In some games, there is no burst delay. When firing a burst fire weapon in what is seemingly full-auto, this is usually achieved by spam-clicking. In Phantom Forces, this seems to be the case for most burst weapons. Burst fire weapons include the AK-12's 1000RPM burst function, the M4, the M93R, the M16A4 and the AN-94. The only weapon that is known to have a burst delay is the AN-94, without further testing.

    Having said that, I went and p…

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  • Xylven

    P90 Kick

    July 25, 2017 by Xylven

    The P90 kicks you right now, I suggested you guys not use it until all servers are updated

    In other matters, Roblox is getting a new lighting system! Might make PF laggy, but now PF will look better! If you want to try it out, here[1] and here is a demonstration[2]

    -Logging out, Xylven, your not favourite Moderator

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  • PhantomForcesUser

    Weapon Guides

    July 24, 2017 by PhantomForcesUser

    So I've been tempted to do Weapon Guide stuff on here. Not too sure though if I should do a properly formatted one on Youtube, so not to sure. But, I've decided that I will do some stuff. Expect a sort of rant/argumentative or informal essay thing about weapons, attachments, game mechanics,  styles or types of players (game play styles such as camping or quickscoping) and also opinions (Duh).

    So for example, I'll be doing a sort of rant on the G36C and how bad I think it is, "The Worst Carbine in Phantom Forces". I'll go over its stats and compare/contrast it with other weapons in its category, the AR's and PDW's. 

    In terms of how it writes, it'll be like this

    "The G36C does have low recoil and favourable accuracy statistics being one of the …

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  • Ivan Clemente

    Hello fellow Wikians! It's been almost a year to promote these PFW Editors as Moderators. Today, we're announcing that we're going to have another mod in our community. Beneath this text are the Editors who I know are ready for promotion and doesn't abuse the power. Who's the next mod? Let's find out.

    The voting will end on Sunday (7/16/17)

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  • A Roblox Player

    So, if your reading this, you don't know how to play in Desert Storm, right? Now, usally your hand itches to touch that MK11, but don't do that. Do a PDW of a carbine. You might not belive it, but the only time you need the MK11 is in TDM. The rest is cause, what would you say, rush into the hill, planning to take it with a sniper, but there's 7 people there? You have 3 choices. 1. Run for the hills. 2. Become a hacker and quickscope them all. 3. Die. Then you get mad, and you rage quit. Just joking, most of you won't do that.  right? Anyway thats pretty much it. Ask me any questions in the comments.

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  • SlayerDogSam

    Here comes another place that phantoms and ghosts have brought fighting to. Known as warehouse, this map is notorious ( already ) for having a tendency to allow players to flank others. This gets annoying since the many structures and buildings allow your enemy to hide and while you search, he strikes at you from somewhere else. One thing that is crucial to your success on this map is spotting. This allows you to out manouver your opponent. Movement is essential and speed is not always the most important on this map unlike others. Rather you want to be low and doing some diving parkour. Getting the drop on an opponent first can be the difference between wasting precious seconds respawning and living to fight another 30 seconds, or if your …

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  • RiskoZoSlovenska

    Welcome to my first guide on Phantom Forces. I just want to say that most of what is written below is only my opinion, so it's OK if you don't agree with it. Also, this guide is still in construction, it's totally not finished. Hope to be done soon. 

    Optics: Coyote sight                                                     Damage: 35-20

    Barrel: Compensator                                                     Firerate: 600/min

    Underbarrel: Angled grip                                                Capacity: 25+1

    Other: Green lazer

    Ah, the UMP. (Universal Machine Pistol BTW). One of the deadliest and best starter weapons in the game. Attaching a compensator, angled grip and a green lazer will make a recoiless killing machine. I recommend it for med…

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  • Sojitsu
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  • KrisToast


    May 7, 2017 by KrisToast

    hmm what should i write here?

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  • Policemantype42

    oh wait i was never useful in the first place

    why do i even stay here?

    do i even have a place?

    im not even good at coding sh!t

    i keep on forgetting where i left my phone

    ...............*spots grammar mistake*             

    do people even know the rules of english grammar?

    do they even know how to spell?

    why am i talking to myself?

    why am i so lonely?

    why is my only friend a metal box with an intel core processor and a few wires connected to it?

    why am i not studying?

    am i slowly forgetting javascript?

    am i the only active person who joined before 2016 and is still the lowest rank

    am i insane?

    ................................*fixes grammar mistake*

    ............*slowly sips drink laced with peroxide and arsenic*

    ............*slowly reads over post*

    what is happ…

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  • InvP

    NOTE: This guide is still being worked on! Do not edit it as it will lose its integrity 

    The following guide is my personal reccomended loadouts. The attatchments are not selected by design on gun, but actual effectiveness. The guide will follow my loadouts for all four classes. Please do not edit this post! 

    AK12 - Coyote Sight, Stub Grip, Default Barrel (I reccomend pressing C to lower recoil)

    AN-94 - Default sight not reccomended, any grip, compensator

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  • InvP

    Custom weapons?

    April 28, 2017 by InvP

    I was watching a YouTuber who appeared to be using custom weapons (it had flames...) 

    Was this an exploit or just a custom weapon?

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  • Theopmlggamer


    April 27, 2017 by Theopmlggamer

    I have been playing roblox for hours on end and now what ive been waiting for rank 60 YAY i bought the BFG 50...

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  • DeletedContent

    Firstly, note that this list is my opinion, so if you disagree don't get pissed. I'm judging these weapons on 5 main factors: skill floor/ceiling, viability (on mid-to-high-level play), reliance on attachments, and enjoyability. Also note that some classes may have 2 weapons here while others will have none. With that said lets get right into the list.

    Skill floor: 8/10 (very easy to use)

    Skill ceiling: 3/10 (easy to master)

    Viability: 4/10 (mediocre viability)

    Reliance on attachments: 8/10 (very good stock)

    Enjoyability: 6/10 (comfortable to use)

    Verdict: 5.8/10

    Reasoning: The SCAR-L is a very comfortable gun to use due to its low recoil, good velocity, and lack of reliance on attachments and is as such great for starters. However, once you get …

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  • BoomTexan

    Guide for MP412 Rex

    April 20, 2017 by BoomTexan

    The MP412 Rex, as many of you know, is mostly considered the pistol you use until you unlock the Glock 18 or Deagle 44. But when used correctly, it can kill three people in around 2 seconds with only six bullets. This guide will hopfully show you how to use it better, what attachments to put on it, and how to conserve the small magazine and ammo capacity.

    Just aim down your sights and spam click. The person, whether 15 or 50 studs away will die after 1 or two bullets to any body part. There is no skill at all needed at this range, just dumb luck and a fast trigger finger.

    At medium range, shooting is somewhat more difficult. That spam clicking you did when the player was closer isn't gonna work. YOU NEED TO SPAM FASTER! Yes, that's correct. …

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  • Gggy

    Gggy's Armoury

    April 17, 2017 by Gggy

    The best way to take out an enemy is to hit hard and hit fast. The element of surprise will be key to toppling the tyrants' control. For that assignment, we will require weapons with quick time to kill.

    PRACTICAL TTK: 0.18 seconds

    The Colt SMG is a personal favorite, though its high rate of fire produces a high amount of recoil, it also produces a baseline TTK for a quick kill. I recommend a suppressor, Folding Grip, and AN/PEQ-15 laser for any sort of killing. However, since the 635 sports very high recoil even with bursts, it is recommended to engage targets at ranges closer than fifty meters. If you ever encounter an enemy farther than that range, a good tactic is to take cover behind crates, inside buildings, or anything! Wait for them t…

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  • RipeyRipeyWants2Contribute

    Good evening, Gentlemen! I am Miss. Ripey but you can call me Rei. I have come far and wide, High and low, BFG and SVU, To give you all images and descriptions of these magnificent encounters in Phantom Forces! Though, I may not be able to find much since I live in the Chinese Area of the world/Asia, So I guess we'll have to make do with what we have right now.

    NOTE : If you're an encounter here or act like the encounters here, Take note that this is also a Stereotype Blog so you might not be one of these but you also might be one of these. Hell, I'me one of these.

    Now, With that out of the way, Let's get onto the first encounters.

    Ahh! The humble Crane Camper! These Crane Campers have sweaty hands and have no sense of teamwork what so ever. …

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  • ScarL4life

    I am ScarL4life, a prominent editor on this wiki. I have 734 edits as of the writing of this blog post and have made numerous contributions to the weapons pages and ranked 9th on this wiki. I have been on this wiki for over a year and I make at least a few edits ( 3+ ) per week that leave a noticeable change ( check my contribs. for proof ). In terms of experience in PF, I am a rank 58 player and have played for over a year. 

    VOTE HERE - Godonan

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  • RipeyRipeyWants2Contribute

    Okay, Dragunov. It may LOOK like a Sniper Rifle, But itt's not. It's a Designated Marksman Rifle. You see the difference? Anyway, Dragunov SVU is a Ruski Gun made by the Soviets to modernize the Dragunov SVD (I think I'm getting this correct.) but they had to alter the designs in some parts, Leading to the DMR we all know and love today.

    Now what does the Dragunov do that makes it different than other Sniper Rifles, I hear you say, You Sniper Main.

    It's mostly because you don't need to unscope after shooting. It's kinda like the Heatman's Heatmaker from TF2. If you know that gun, You know what the Dragunov does then.

    Now some tips for the Draguknob, If you see someone and manage to hit them, Quickly shoot another bullet if they aren't dead. T…

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  • DeletedContent


    Now I am sure that you are all familiar with the M16A4, and most of you probably believe it to be a mediocre, slow, and hard-to-use weapon, outclassed by other weapons in the category. However, a few of you may know the true power of the M16A4, at least in the right hands. Here's some tips for the M16A4 that will hopefully help you to use this awkward-but-powerful weapon.

    With the M16A4, timing your bursts means everything. Since its nerf, you can no longer spam-click, and the timing has become more difficult. You want to try and hold down the trigger, with the weapon, until all 3 shots of the burst are out, and then quickly release and press again until your opponent is dead. It is recommended that you do not drast…

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  • A Roblox Player

    When scrubs on the crane snipes you with a BFG with BalTrack, how mad do you get? No worries, use a DMR, (The Sks is my favorite), or a sniper with BalTrak. Don't worry, it is worth doing, unless you want your KDR to go running like a dude with a fully atomatic BFG with BalTrack with 100 rounds in it is chasing it.

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  • SystemicKovac

    So, I’ve been using the M60 a lot recently and while using it I nicknamed it, Limitless Potential. Now, you might be wondering, Kovac, why do you call it Limitless Potential? It’s nothing but a mere noob gun! And that’s where I tell you that you’re wrong.

    So, the M60 has a diverse plethora of playstyles. From run ‘n gun to sit back and support your team. This isn’t important right now but It’ll be later. Now, you can have a weapon with a vast amount of playstyles but that doesn't make it good by itself. The stats are what form the gun! (And the devs who built it.) So, the M60 bolsters a medium damage of 40 maximum and 26 damage minimum, a large effective range, miniscule bullet drop and a high magazine count of 100 rounds. But don’t think t…

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  • DOgBoGsY

    Weapons Nationalities

    February 25, 2017 by DOgBoGsY

    • On the Wiki
      • Wiki Activity
      • Random page
      • Videos
      • Images
      • Chat
      • Forum
    • Wiki Content
    • PFW
    • Review
    • Other Sites


    174PAGES ON THIS WIKIAdd New PageEdit  Comments19 Share{| style="font-size:12px;color:white;width:650px;border-radius:15px;margin-bottom:4px;" !Big thanks to CamarokidBB for their help with completing this article! |}

    [hide]#Swedish Weapons

    1. American Weapons
    2. Russian/Soviet Weapons
    3. British Weapons
    4. German Weapons
    5. Belgian Weapons
    6. Austrian Weapons
    7. Norwegian Weapons
    8. Italian Weapons
    9. French Weapons

    Machine Pistols

    • Tec-9

     ==American WeaponsEdit== Assault Rifles

    • M16A4
    • M16A3
    • M231
    • Honey Badger
    • SCAR-L (Both America and Belgium make this weapon)


    • M4
    • M4A1

    Designated Marksman Rifles (DMRs)

    • MK-11

    Battle Rifles

    • SCAR-H (Both America and Belgium make this weapon)

    Light Machine G…

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  • Rashidofthedankmemes

    Phantom Forces

    February 14, 2017 by Rashidofthedankmemes

    Hi if you want tips on how to play, please leave a comment.

    Read more >
  • BrainySeal252


    February 13, 2017 by BrainySeal252


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  • BoomTexan

    Why Desert Storm Sucks

    February 9, 2017 by BoomTexan

    I know I'm going to get hate for this...

    Reason NO.1 In flare matches, C point is infested with snipers and campers. Your like, so what? Well, when you can't gain access to C, you can't get B point either, since C is really close to B and within one shot kill range of all the Dragunov, Mosin, and Intervention mass killers.

    Reason NO.2 In Hill matches, the campers are everywhere! Now, it's nice when your the team who has the hill, but otherwise, when you attack the campers and try to get the hill, there's always SOMEONE you missed who isn't gonna miss getting a headshot on you.

    Reason NO.3 It's a sniper's haven. There are five buildings, two silos, and quite a few roofs that are favorable to snipers, if you get on the outskirts of the map, you…

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  • Adiseagle do stuff
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  • XXTheRandomShowXx

    Two reviews for Phantom Forces:

    These are two different reviews that I wrote.

    Read more >
  • SlayerDogSam

    Hello scrubs, it's time you learned how to take down those annoying ghosts on the crane. The first thing you want to know to do is spot. Press E and your character will spot enemy's in the direction you are facing. Number two use a gun with a low amount of bullet drop, you will find it extremely aggravating to shoot at the crane from more than 100 studs out with an MP5k just trust me on that one. Number three chose a good location. Location will account for 60% of your troubles chose a bad location and your screwed no questions asked. Example: Noob uses the location in between the parking garage and office building on revamp to get a spot that he thinks will give him a sniping spot on the crane. Guy comes and knifes him. The problem with t…

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  • DOgBoGsY

    Slang and Acronyms of PF

    February 3, 2017 by DOgBoGsY

    175PAGES ON THIS WIKIAdd New PageEdit  Comments3 Share

    In Phantom Forces (P.F.) there are many acronyms and slang language which help make large sentences become a few letters. Below is a list of some of the acronyms and slang you may come across. Some of these are used in many other games as well.

    • CQC stands for Close Quarters Combat
    • AFK stands for Away From Keyboard (used all over the internet in gaming)
    • KotH stands for King of the Hill
    • RNGbrez stands for how bad the Obrez sucks
      • RNG stands for Random Number Generator, AKA Stormtrooper Aim
    • Baltrak stands for the abbreviation of the most gamebreaking attachment in the game for snipers
    • LRC Long Range Combat
    • CTE stands for Community Testing Environment
    • ADS aim down sights
    • KDR is Kill-Death ratio (i.e 2…

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  • DOgBoGsY
    • All human beings and many aliens (and even attack helicopters) are imperfect.
    • You can help by giving them suggestions on what they can do better.
    • Help me, give suggestions on what I can do better.

     ==Suggestions (for dOgBoGsY) (edit this) Edit==

    1. Be less weird.
    2. Edit better
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  • DOgBoGsY

    urp im cancer

    January 30, 2017 by DOgBoGsY


    Read more >
  • Policemantype42


    January 25, 2017 by Policemantype42

    I'm bored

    Read more >
  • RyanTheRobloxian

    The M60 is considered the most overpowered rank 0 weapon. At its peak damage (headshot at 5 studs), it can 2 hit & 3 hits up to 120 studs with minimal damage at 190 (close to mid range gun). It has 100 bullets and 1.8 suppresion recoil at the target (just means the opponents camera shakes a lot) along with a rate of fire at 600. Its 1 of the slowest lmg's with a massive amount of recoil and heavy so it slows you down. The 100 bullet spray though, makes it a perfect "spray and pray" weapon that most people in the community hate. The mix of the suppresion so its harder to fire back with the endless amount of ammo that runs out after a good 10-15 seconds, depending on who is shooting. The gun requires no skill to really get any kills. This is…

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  • DeletedContent

    Game Ideas

    January 23, 2017 by DeletedContent

    So a few of you may know me over from the Apoc Rising wiki. As I've been getting back into Phantom Forces lately, I thought I'd put up some new ideas for the game, including ideas for mechanics and gear. Most of this won't be super-high detail, so you can refine the basic ideas in your own mind

    Category: Assault Rifle

    Unlock level: 63

    Stats Summary:

    Pros: Good damage over range (roughly same as L85A2), high hipfire accuracy, good ADS accuracy and recoil, high velocity

    Cons: Long reload, mediocre sights, below-avg fire rate (650 RPM)

    Variants: QBZ-97 (lower unlock, lower damage, can pick up ammo from all 5.56 weapons), QBB-95 (LMG variant, lower hipfire accuracy and more weight, but much larger magazine and suppression), QBZ-95B (Carbine variant,…

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  • VictorReznov345,_Playstyles,_and_tactics

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  • Godonan

    The crane. It is the most visible structure in the Construction Yard map (Also called Crane) and is the most striking feature and is also the tallest structure accessible by normal means.

    However, the crane is actually of little strategic value. It is easy to keep suppressed and anyone sniping from it can easily be seen down below. It usually taken simply to camp and see more places to snipe at.

    It would seem impossible with five people proning and aiming at the crane's ladder, not to mention the possibility of a person in the operator's cabin and one on the end of the jib (The longest arm of the crane) for anyone to attack the crane. Also, bored defenders often peek out and shoot down towards the entrance to the crane. But for those who hav…

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  • Fermin07

    Hello friend! Have you come to become a better sniper. Well let's get to it! Oh, wait let me take care of the spider on the wall, give me a minute...

    This is for beginners to experts with NO ROBUX TO SPEND. For advice to people who have played enough to be mediocre already (Level 15-20+), skip to 'Choosing a Primary Weapon (Higher Level)' and below.

    Well the Intervention, you might say. WRONG! Different play styles need different weapons. If you want to snipe, and once in a while go to close range, take the MK-11 or the AK-12 on Semi-automatic mode with a VCOG X6 Scope, a Compensator, the Angled Grip, and a Canted sight. If you want to full on always snipe, and only leave close quarter combat to the minimum, take the Intervention with the defaul…

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  • Fermin07

    This article will be comparing similar weapons, weapons in a family (e.g. the SCAR family), polar opposites with some similarities, or weapons in a category, or weapons that can have similar uses. It will also suggest what is the best out of the compared weapons. Note that this is ScarL4life and Fermin07's personal opinions with their gameplays mixed, so it may not work for you. Also, this page is under construction, so the font and organisation might not look good, but Fermin07 is working on making it look nice (well, maybe nicer). We hope it helps you to choose the right weapon.

    -ScarL4life & Fermin07


    • Ridiculous recoil vertically

    (Other cons mentioned in similarities)

    • VERY low recoil, making it good for sustained shooting in both semi-auto…

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  • Fermin07


    January 18, 2017 by Fermin07
    Read more >
  • Fermin07


    January 18, 2017 by Fermin07
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  • CommunistTrafficCone

    This page will be going over the guns that you unlock in Phantom Forces and their rank. This table will include gun name, rank, class, and how many credits it takes to buy the gun from rank zero. (Note this will include backups.)

    Name Rank Unlocked Class Credits Needed to Buy



    (Once rank 14)

    Carbine 0

    0 (again)

    (Once rank 5)

    Assault Rifle 0
    MP5K 0 PDW 0
    M60 0 LMG 0
    Intervention 0 Sniper Rifle 0


    0 Pistol 0
    Knife 0 One handed blade 0
    KSG-12 (pls don't make me use this) 1 Shotgun 1200 Credits
    Glock 17 2 Pistol 1400 Credits
    MK-11 3 DMR 1600 Credits
    MP412 REX (Great up close) 4 Revolver 1800 Credits
    UMP-45 6 PDW 2200 Credits
    G36C 7 Carbine 2400 Credits
    Colt M1911 (this thing is a beast) 8 Secondary 2600 Credits
    MP7 (pretty good) 9

    (Once rank 0)

    PDW 2800…

    Read more >
  • Aurified

    Aurified's KDR Medicine

    January 16, 2017 by Aurified


    Read more >

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