BFG 50
Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 65
Damage 100 -> 95
Range 50 max -> 250 min
BFG 50graph


Hip Accuracy


Sight Accuracy


Magazine Size 1
Ammo Reserve 42
Fire Modes Semi
Rate of Fire 30 RPM

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox Range
Max (50 studs) Min (250 studs)
(x3) Head 300 285
(x1.5) Torso 150 142.5
(x1) Arms and Legs 100 95
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 100 -> 85.5 50 max -> 225 min
R2 Suppressor 95 -> 90.25 47.5 max -> 237.5 min
PBS-4 Suppressor 92 -> 93.1 47.5 max -> 250 min
PBS-1 Suppressor 100 -> 87.4 47.5 max -> 212.5 min
Suppressor 90 -> 95 45 max -> 250 min
Muzzle Velocity 3000 studs/s
Penetration Depth 10.0 studs
Suppression 5.0


Hipfire Camera Recovery Speed 7
Sight Camera Recovery Speed 13
Weapon Recovery Speed 7
Weapon Recoil Damping 0.9


Min Camera Kick 7.30, -0.61, -0.31
Max Camera Kick 7.80, -0.11, 0.30
Min Recoil Displacement 0.10, 0.40, 6.69
Max Recoil Displacement 0.40, 1.00, 7.09
Min Recoil Rotation 1.20, -1.00, -0.31
Max Recoil Rotation 2.09, 0.20, 0.30
Hipfire Spread Factor 0.40
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70


Min Camera Kick 9.10, -2.80, -0.50
Max Camera Kick 9.50, -0.41, -1.00
Min Recoil Displacement 0.00, 0.00, 6.19
Weapon Shot Displacement 0.00, 0.00, 7.80
Min Recoil Rotation 0.69, -1.00, -0.50
Max Recoil Rotation 1.29, 1.00, 0.50
Sight Magnification 10.0x


Reload Time 3.5 seconds
Empty Reload Time 3.5 seconds
Equip Speed 10
Aiming Speed 7
Crosshair Size 70
Crosshair Spread Rate 1500
Crosshair Recover Rate 8


Weapon Walk Speed 11 stud/s
Aiming Walk Speed 5.5 stud/s
Ammo Type .50 BMG
Round in Chamber None
Shot Suppression Range None


The BFG 50 is an American Sniper Rifle. It is unlocked at Rank 65 or can be purchased with credits (CR).


The Serbu BFG-50, a single shot, breech-loaded rifle, chambered in the .50 BMG cartridge, was the first rifle that Mark Serbu's company made. The rifle's production began in 1999 and is considered one of the more reasonably priced .50 BMG rifles in the civilian market. The rifle is not used nor intended for use by armed forces in the world, but for civilian use. There is a semi-automatic variant of the BFG 50, the BFG-50A.


General Information

The BFG 50 is a single-shot sniper rifle that deals very high damage. It can 1SK to any part of the body up to 50 studs. Beyond that, it will only 1SK in the head and torso.

Being a powerful, high-caliber, anti-material rifle, the BFG 50 has very high vertical recoil, which recovers completely by the time the reload starts. As well as some rather subtle horizontal recoil, and medium blowback/backwards recoil, but aforementioned recoil does not affect the weapon, as it would fully recover during the reload, as mentioned above.

Unlike all other sniper rifles, the BFG 50 has no magazine and only holds 1 round, forcing a rather long reload after each shot of 3.5 seconds.

Compared to other Sniper Rifles, the BFG 50 has an advantage over other snipers at long range. This is because of, again, the guaranteed 1SK ability to the head and torso. It has the longest scope sway steady time, making scoping in on enemies for a long time much easier.

Usage & Tactics

This weapon's one-hit-kill against the upper body is a powerful asset, as body shots are a much bigger target to land compared to trying to headshot with any sniper rifle, this being made easier since the removal of gun hitboxes. Especially when your targets are moving, and most competent players will be running around unless they are also sniping. While this has earned it the label of a "noob weapon", this rifle can be hard to use due to enemy players having a higher chance of spotting you if you miss your shots due to the loud noise.

Attachments are generally not needed for the BFG 50. However, lasers can aid in hitting hipfire shots, and the Ballistics Tracker can spot enemies and calculate bullet drop. Suppressors are generally not recommended, if not condemned. Since most, if not all of them hinder the 1 shot kill capability, and with the given reload time of the BFG, this can heavily increase the Time To Kill (TTK) against a single opponent. Also, muzzle velocity is reduced, meaning you have to lead further to hit targets. So it's recommended to avoid any type of suppressor whatsoever unless you want a fun challenge.


Overall, the BFG 50 is a good, slow, heavy duty weapon. It is made to pick off enemies one by one. It deals the highest per-bullet damage in-game. It does see usage in CQC against unsuspecting enemies and for quickscoping, but the long reload time and single shot disadvantage renders this a daunting task for people new to this tactic.

Available Attachments

List of Optic Attachments
Optics Kills Required Or Buy With
Coyote Sight 380 Kills 580 CR
EOTech 552 85 Kills 285 CR
Acog Scope 430 Kills 630 CR
Reflex Sight 285 Kills 485 CR
Kobra Sight 330 Kills 530 CR
Vcog 6x Scope 455 Kills 655 CR
PKA-S 225 Kills 425 CR
PK-A 165 Kills 365 CR
EOTech XPS2 55 Kills 255 CR
The Credits (CR) will decrease everytime you get a kill.
List of Underbarrel Attachments
Underbarrel Kills Required Or Buy With
Vertical Grip 45 Kills 245 CR
Stubby Grip 355 Kills 555 CR
Folding Grip 265 Kills 465 CR
Angled Grip 115 Kills 315 CR
The Credits (CR) will decrease everytime you get a kill.
List of Barrel Attachments
Barrel Kills Required Or Buy With
ARS Suppressor 150 Kills 350 CR
Compensator 120 Kills 320 CR
Muzzle Brake 175 Kills 375 CR
R2 Suppressor 40 Kills 240 CR
Flash Hider 100 Kills 300 CR
PBS-4 Suppressor 245 Kills 445 CR
PBS-1 Suppressor 205 Kills 405 CR
Suppressor 30 Kills 230 CR
The Credits (CR) will decrease everytime you get a kill.
List of "Other" Attachments
Other Accessories Kills Required Or Buy it with
Laser 20 Kills 220 Kills
Canted Iron Sight 310 Kills 510 CR
Green Laser 110 Kills 310 CR
Canted Delta Sight 405 Kills 605 CR
Ballistics Tracker 1500 Kills 1700 CR
The Credits (CR) will decrease everytime you get a kill.

Pros & Cons


  • Extremely high damage, a guaranteed 1SK to the torso and head at any range.
  • Decent ammunition reserve.
  • Generally higher default scope FOV increase.
  • Long steady time.
  • Very low bullet drop.
  • Tied with the Hecate II for the most bullet penetration at 10 studs.


  • Low mobility.
  • Single-shot; very low effective RoF.
  • Long reload time for the amount of ammunition loaded, missing is significantly punished.
  • Handling multiple targets at once is hard due to the lengthy re-chambering time.
  • Very high recoil.
  • Long scope-in time.
  • Very loud and distinct firing sound.


  • The BFG 50 has a very large recoil pattern.
  • It is the one of the only guns in Phantom Forces to not have a detachable magazine, along with the Mosin-Nagant, Obrez, Henry 45-70, SFG 50, and the shotguns, all of which have internal magazines.
  • The BFG 50 has the same reserve ammo of all sniper rifles, with 42 rounds, but it can only chamber one round at a time. During the alpha, it had 21 reserve rounds, the least of any sniper (But the same as the SFG 50), even as of the current version.
  • Another variant of the BFG 50 is also available by Serbu Firearms, the BFG 50A. Unlike its predecessor, the BFG 50A is semi-automatic and takes Barrett M82 magazines, bearing outward similarities to the M107.
    • The BFG 50A was also denied for law enforcement sales to some police departments due to bans on the BFG 50 and other high-caliber weapons for the civilian market.[1]
    • The BFG 50A was also designed by Mark Serbu's daughter.
  • There are rare occasions in which a player survives a direct hit from the BFG. This is often as a result of getting hit in the limb at long range, or the effect of bullet penetration reducing damage.
  • Despite being so easy to use against single targets, it is very rare to get a quad feed or more with the BFG, unless you can get collaterals.
  • The BFG is one of the most hated weapons throughout the community, it is especially hated when used with the ballistics tracker. This is due to most players considering the BFG being very easy to use. The ballistics tracker on the BFG is also considered to be a sign of a lack of skill, mainly due to how commonly the BT is bought on the BFG.
  • In the Alpha, the BFG sounded very similar to the Intervention.
  • On 4/4/2017, The BFG and the TEC-9's damage were switched, making the BFG a pea-shooter. But fret not, its RoF increased to 600 RPM and ammo capacity became 30/420. The recoil pattern made while hipfiring was a rather interesting one.
  • The acronym "BFG" likely stands for "Big F*cking Gun". This is due to its sheer power in-game and size of caliber. It's also likely a reference to the game Doom, and it's BFG weapon.
  • In the CTE, with M1022 LRS (Long Range Sniper) Ammo, the BFG has a whopping 6,000 studs per second for bullet velocity, at the cost of being headshot only and only packing 21 rounds like its Alpha counterpart. With the one-hit ability and the blazingly fast muzzle velocity, the BFG with M1022 LRS Ammo will have the fastest TTK in the game, beaten only by the Railgun on Base Luna (which is now removed from the game).
  • The BFG has a secondary counterpart in the game known as sfg 50.


Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5\10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II [NEW!]
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 - Groza-4
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - G17 - M1911 - DEAGLE 44
Machine Pistols G18 - M93R - TEC-9
Revolvers MP412 REX - 1858 New Army [NEW!]
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez

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