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BFG 50

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BFG 50
BFG 50
Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 65
Damage 100 -> 95
Range 50 max -> 250 min
BFG 50graph


Hip Accuracy


Sight Accuracy


Magazine Size 1,
Ammo Reserve 42
Fire Modes {{{Fire Modes}}}
Rate of Fire {{{Rate of Fire}}}

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox Range
Max (50 studs) Min (250 studs)
(x3) Head 300 285
(x1.5) Torso 150 142.5
(x1) Arms and Legs 100 95
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 100 -> 90.25 45 max -> 212.5 min
R2 Suppressor 100 -> 85.5 42.5 max -> 200 min
PBS-4 Suppressor 100 -> 85.5 45 max -> 212.5 min
PBS-1 Suppressor 100 -> 88.35 45 max -> 225 min
Suppressor 100 -> 80.75 47.5 max -> 225 min
Muzzle Velocity 3000 studs/s
Penetration Depth 5.0 studs
Suppression 5.0


Hipfire Camera Recovery 7
Sight Camera Recovery 13
Weapon Recovery Speed 7
Weapon Recoil Damping 0.9


Min Camera Kick ()
Max Camera Kick ()
Min Recoil Displacement ())
Weapon Shot Displacement ()
Min Recoil Rotation ()
Max Recoil Rotation ()
Hipfire Spread Factor 0.40
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70


Min Camera Kick ()
Max Camera Kick ()
Min Recoil Displacement ()
Weapon Shot Displacement ()
Min Recoil Rotation ()
Max Recoil Rotation ()
Sight Magnification 10.0x


Reload Time 3.5 seconds
Empty Reload Time 3.5 seconds
Equip Speed 10
Aiming Speed 7
Crosshair Size 70
Crosshair Spread Rate 1500
Crosshair Recover Rate 8


Weapon Walk Speed 11 stud/s
Aiming Walk Speed 5.5 stud/s
Ammo Type .50 BMG
Round in Chamber no
Shot Suppression Range None


The BFG 50 is a sniper rifle in both the Phantom Forces Beta, and was in the Alpha stage as well. Along with having the highest damage of any weapon in Phantom Forces

It is unlocked at Rank 65 or can be purchased with Credits (CR)


The BFG 50, chambered in .50 BMG, is the first rifle that Mark Serbu's company has made. This AMR's production began in 1999, and is one of the more reasonably priced .50 BMG rifles in civilian market. The gun is not used or intended to be used by any armed force in the world, however it does see obvious use by armed forces in-game.

In-Game Usage

Alpha History and Re-release

The BFG 50 was a weapon introduced in the late stages of Phantom Forces alpha version, but was removed when the game's framework was updated (and sent into beta).

During the alpha, this sniper rifle was considered yet another overpowered weapon due to its high damage per bullet - it could score a one shot kill to any part of the body excpet the limbs. It had near-perfect accuracy, but only carried a total of 21 ammo.

Some time afterward, it was re-released to the Phantom Forces Beta on the 23th of December, 2015 with the message, "Merry Christmas! Have a BFG 50 sniper rifle!"

Beta Re-Release

The BFG 50 is a very powerful anti-material rifle (AMR) in the Phantom Forces Beta (read Alpha History and Re-release about it's beta presence). In-game, The BFG 50 can shoot through certain walls, but with little to no chance of landing a fatal shot in this scenario. It is unlocked at Rank 65, or can be purchased with 14000 CR.

It is found in the Sniper Rifle category of weapons in the Recon class.

Post UI-Update nerf.

After the release of the highly anticipated UI update (v1.0.0), the BFG's minimum damage was nerfed back to 95, making it a 1 shot only to the head and torso at long range.

Available Attachments

List of Optic Attachments
Optics Kills Required Or Buy With
Coyote Sight 380 Kills 580 CR
EOTech 552 85 Kills 285 CR
Acog Scope 430 Kills 630 CR
Reflex Sight 285 Kills 485 CR
Kobra Sight 330 Kills 530 CR
Vcog 6x Scope 455 Kills 655 CR
PKA-S 225 Kills 425 CR
PK-A 165 Kills 365 CR
EOTech XPS2 55 Kills 255 CR
The Credits (CR) will decrease everytime you get a kill.
List of Underbarrel Attachments
Underbarrel Kills Required Or Buy With
Vertical Grip 45 Kills 245 CR
Stubby Grip 355 Kills 555 CR
Folding Grip 265 Kills 465 CR
Angled Grip 115 Kills 315 CR
The Credits (CR) will decrease everytime you get a kill.
List of Barrel Attachments
Barrel Kills Required Or Buy With
ARS Suppressor 150 Kills 350 CR
Compensator 120 Kills 320 CR
Muzzle Brake 175 Kills 375 CR
R2 Suppressor 40 Kills 240 CR
Flash Hider 100 Kills 300 CR
PBS-4 Suppressor 245 Kills 445 CR
PBS-1 Suppressor 205 Kills 405 CR
Suppressor 30 Kills 230 CR
The Credits (CR) will decrease everytime you get a kill.
List of "Other" Attachments
Other Accessories Kills Required Or Buy it with
Laser 20 Kills 220 Kills
Canted Iron Sight 310 Kills 510 CR
Green Laser 110 Kills 310 CR
Canted Delta Sight 405 Kills 605 CR
Ballistics Tracker 1500 Kills 1700 CR
The Credits (CR) will decrease everytime you get a kill.

General Information

The BFG 50 is a single-shot anti-material rifle that deals very high damage. It can kill a full health enemy in 1 shot to any part of the body up to 50 studs. Beyond that, it will only one shot kill in the head and torso.

Being a powerful, high-caliber, anti-material rifle, the BFG 50 has very high vertical recoil, which recovers completely by the time the reload starts. As well as some rather subtle horizontal recoil, and medium blowback/backwards recoil, but aforementioned recoil does not affect the weapon, as it would fully recover during the reload, as mentioned above.

Unlike all other sniper rifles, the BFG 50 has no magazine and only holds 1 round, forcing a rather long reload after each shot of 3.5 seconds. The BFG can in fact be used for Close Quarters Combat (CQC), most effectively against unsuspecting or inexperienced and/or newly joined enemy players. However, the long reload time obviously stands as a disadvantage in this case. And as such, missed shots are punished at any range, not just CQC.

Compared to other Sniper Rifles, the BFG 50 has an advantage over other snipers at long range. This is because of, again, the guaranteed 1 shot ability to the head and torso. It has the longest scope sway steady time, making concentrating on enemies much easier.


This weapon's OHK to the body is a very powerful asset, as body shots are much easier to land and are more reliable compared to trying to headshot with the other sniper rifles, this being made easier since the removal of gun hitboxes. Especially when your targets are moving, and most competent players will be running around unless they are also sniping. While this has earned it the label of a "noob weapon", this rifle outclasses the other sniper rifles in terms of reliability, even for higher ranks. With this weapon, capitalize on players that would normally dodge your shots, as they tend to be the more skilled players and have a higher chance of spotting you if you miss your shots due to the loud noise.

Attachments are generally not needed for the BFG 50. However, lasers can aid in hitting hipfire shots, and the Ballistics Tracker can spot enemies easily.

Suppressors are generally not recommended, if not condemned. Since most, if not all of them hinder the 1 shot kill capability, and with the given reload time of the BFG, this can heavily increase the Time To Kill (TTK) against a single opponent. Also, muzzle velocity is reduced, meaning you have to lead further to hit targets. So it's recommended to avoid any type of suppressor whatsoever unless you want a fun challenge.


Overall, the BFG 50 is a good, slow, heavy duty weapon. It is made to pick off enemies one by one effectively. It deals the highest per-bullet damage in-game. It does see usage in CQC against unsuspecting enemies and for quickscoping, but the long reload time and single shot disadvantage render this a daunting task for people new to this tactic.

Pros and Cons


  • Extremely high damage, almost a kill with 1 shot anywhere on the body.
  • Even one with mediocre accuracy could still do fairly decent with this rifle, due to the large ammo reserve.
  • Generally higher default scope FOV increase.
  • Very long steady time of 10 seconds.
  • Very low bullet drop.
  • High penetration.


  • Single shot, which slows down fire rate, but makes this a more consistent gun in terms of fire rate. This means the gun is always ready to fire after every single shot; the only time where it is NOT armed and ready to fire, is when the reserve ammo runs dry. Quad feeds are hard, but this also means you can snipe targets at a consistent rate.


  • Low mobility (slower walking and running).
  • Long reload time for the amount of ammunition loaded, missing is significantly punished.
  • Handling multiple targets at once is hard due to rechambering time.
  • It has a distinct, very loud shot.
  • Long scope-in time.



  • The BFG 50 has a very large recoil pad. At least, it doesn't affect the gun's recoil in any way.
  • It is the one of the only guns in Phantom Forces to not have a detachable magazine, along with the Mosin-Nagant, Obrez , and the shotguns, all of which have internal magazines.
  • It has the highest aim stability of all sniper rifles, having an approximately 95% filled bar. But due to being a sniper, however, this really doesn't make any difference in aiming accuracy at all.
    • When first released, the aim stability bar used to be at 100%.
  • The BFG-50 has the same reserve ammo of all sniper rifles, with 42 rounds, except it can only chamber one round at a time. During the alpha, it had 21 total ammo, the least of any sniper, even as of the current version.
  • The Aim Down Sights time in the Alpha version was much slower than it is currently (unconfirmed).
  • Another variant of the BFG 50 is also available by Serbu Firearms. This is the BFG 50A. Unlike its predecessor, the BFG 50A is semi-automatic and takes Barrett M82 magazines. Bearing appearance similarities to the M107.
    • The BFG 50A was also denied for law enforcement sales to some police departments due to restrictions on the BFG 50 and other high-caliber weapons, the weapons being banned in the civilian market[1]
    • The BFG 50A was also designed by Mark Serbu's daughter.
  • There are rare occasions in which a player survives a direct hit from the BFG. The chances of this happening are slimmer than an 8-man grenade collateral. This is often as a result of getting hit in the limb at long range, or the effect of bullet penetration reducing damage.
  • Despite being so easy to use against single targets, it is very rare to get a quad feed or more with the BFG, unless you can get collaterals.
  • The BFG is one of the most hated weapons throughout the community, it is especially hated when used with the ballistics tracker. The community often dubs this gun-attachment rather immature and profane names like the Sh*tstick and the Autism cannon.
  • In the Alpha, the BFG sounded very similar to the Intervention.
  • On 4/4/2017, The BFG and the TEC-9's damage switched, Making the BFG a pea-shooter. But fret not, It's firerate became 600 RPM and it's ammo capacity became 30/420. Its recoil while hipfiring was a rather interesting pattern.


List of Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defensive Weapons (PDWs) MP5K - UMP45 - MP7 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector
Light Machine Guns (LMGs) M60 - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK74
Sniper Rifles Intervention - Remington 700 - BFG 50 - Mosin Nagant - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M
Designated Marksman Rifles (DMRs) MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle rifles SCAR-H - AG-3
Shotguns KSG-12 - Remington 870
Secondary Weapons Pistol M9 - G17 - M1911 - DEAGLE 44
Machine Pistol G18 - M93R - TEC-9
Revolver MP412 REX
Other Serbu Shotgun - Obrez

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