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BFG 50

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BFG 50
BFG50Slim
Overview
Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 65
Damage 100 -> 95
Range 50 max -> 250 min
BFG 50graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 1,
Ammo Reserve 42
Fire Modes Semi
Rate of Fire 30 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox Range
Max (50 studs) Min (250 studs)
(x3) Head 300 285
(x1.5) Torso 150 142.5
(x1) Arms and Legs 100 95
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 100 -> 90.25 45 max -> 212.5 min
R2 Suppressor 100 -> 85.5 42.5 max -> 200 min
PBS-4 Suppressor 100 -> 85.5 45 max -> 212.5 min
PBS-1 Suppressor 100 -> 88.35 45 max -> 225 min
Suppressor 100 -> 80.75 47.5 max -> 225 min
Muzzle Velocity 3000 studs/s
Penetration Depth 5.0 studs
Suppression 5.0

ACCURACY 87

Hipfire Camera Recovery Speed 7
Sight Camera Recovery Speed 13
Weapon Recovery Speed 7
Weapon Recoil Damping 0.9

HIP ACCURACY 19

Min Camera Kick ()
Max Camera Kick ()
Min Recoil Displacement ()
Max Recoil Displacement ()
Min Recoil Rotation ()
Max Recoil Rotation ()
Hipfire Spread Factor 0.40
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70

SIGHT ACCURACY 90

Min Camera Kick ()
Max Camera Kick ()
Min Recoil Displacement ()
Weapon Shot Displacement ()
Min Recoil Rotation ()
Max Recoil Rotation ()
Sight Magnification 10.0x

WEAPON HANDLING

Reload Time 3.5 seconds
Empty Reload Time 3.5 seconds
Equip Speed 10
Aiming Speed 7
Crosshair Size 70
Crosshair Spread Rate 1500
Crosshair Recover Rate 8

MISCELLANEOUS

Weapon Walk Speed 11 stud/s
Aiming Walk Speed 5.5 stud/s
Ammo Type .50 BMG
Round in Chamber None
Shot Suppression Range None


 

TheIt is unlocked at Rank 65 or can be purchased with Credits.

History

Th force in the world, however it does see p use by armed forces in-game.

In-Game

A

Available Attachments

List of Optic Attachments
Optics Kills Required Or Buy With
Coyote Sight 380 Kills 580 CR
EOTech 552 85 Kills 285 CR
Acog Scope 430 Kills 630 CR
Reflex Sight 285 Kills 485 CR
Kobra Sight 330 Kills 530 CR
Vcog 6x Scope 455 Kills 655 CR
PKA-S 225 Kills 425 CR
PK-A 165 Kills 365 CR
EOTech XPS2 55 Kills 255 CR
The Credits (CR) will decrease everytime you get a kill.
List of Underbarrel Attachments
Underbarrel Kills Required Or Buy With
Vertical Grip 45 Kills 245 CR
Stubby Grip 355 Kills 555 CR
Folding Grip 265 Kills 465 CR
Angled Grip 115 Kills 315 CR
The Credits (CR) will decrease everytime you get a kill.
List of Barrel Attachments
Barrel Kills Required Or Buy With
ARS Suppressor 150 Kills 350 CR
Compensator 120 Kills 320 CR
Muzzle Brake 175 Kills 375 CR
R2 Suppressor 40 Kills 240 CR
Flash Hider 100 Kills 300 CR
PBS-4 Suppressor 245 Kills 445 CR
PBS-1 Suppressor 205 Kills 405 CR
Suppressor 30 Kills 230 CR
The Credits (CR) will decrease everytime you get a kill.
List of "Other" Attachments
Other Accessories Kills Required Or Buy it with
Laser 20 Kills 220 Kills
Canted Iron Sight 310 Kills 510 CR
Green Laser 110 Kills 310 CR
Canted Delta Sight 405 Kills 605 CR
Ballistics Tracker 1500 Kills 1700 CR
The Credits (CR) will decrease everytime you get a kill.

General Information

The BFG 50 is a single-shot anti-material rifle that deals very high damage. It can kill a full health enep

Tactics

This w

Summary/Conclusion

Oveactic.

Pros and Cons

Pros:

  • Extremely high damage, almost a kill with 1 shot anywhere on the body
  • ty.

Neutral:

  • Single shot, which slows down fire rate, but makes this a more consistent gun in terms of fire rate. This means the gun is always ready to fire after every single shot; the only time where it is NOT armed and ready to fire, is when the reserve ammo runs dry.
  • People hate you for using it (which could be used as an advantage if you like making people mad).

Cons:

  • and very loud shot.
  • Long scope-in time.

Gallery

Trivia

  • The BFG 50 has a very large recoil pad. At least, it doesn't affect the gun's recoil in any way.
  • It is the one of the only guns in Phantom Forces to not have a detachable magazine, along with the Mosin-Nagant, Obrez , and the shotguns, all of which have internal magazines.
  • It has the highest aim stability of all sniper rifles, having an approximately 95% filled bar. But due to being a sniper, however, this really doesn't make any difference in aiming accuracy at all.
    • When first released, the aim stability bar used to be at 100%.
  • The BFG-50 has the same reserve ammo of all sniper rifles, with 42 rounds, except it can only chamber one round at a time. During the alpha, it had 21 total ammo, the least of any sniper, even as of the current version.
  • The Aim Down Sights time in the Alpha version was much slower than it is currently (unconfirmed).
  • Another variant of the BFG 50 is also available by Serbu Firearms. This is the BFG 50A. Unlike its predecessor, the BFG 50A is semi-automatic and takes Barrett M82 magazines, bearing outward similarities to the M107.
    • The BFG 50A was also denied for law enforcement sales to some police departments due to bans on the BFG 50 and other high-caliber weapons for the civilian market [1].
    • The BFG 50A was designed by Mark Serbu's daughter.
  • There are rare occasions in which a player survives a direct hit from the BFG. The chances of this happening are slimmer than an 8-man grenade collateral. This is often as a result of getting hit in the limb at long range, or the effect of bullet penetration reducing damage.
  • Despite being so easy to use against single targets, it is very rare to get a quad feed or more with the BFG, unless you can get collaterals.
  • The BFG is one of the most hated weapons throughout the community, it is especially hated when used with the ballistics tracker. The community often dubs this combination rather immature and profane names like the Sh*tstick and the Autism cannon.
  • In the Alpha, the BFG sounded very similar to the Intervention.
  • On 4/4/2017, The BFG and the TEC-9's damage were switched, making the BFG a pea-shooter. But fret not, its RoF increased to 600 RPM and ammo capacity became 30/420. The recoil pattern made while hipfiring was a rather interesting one.

References

  1. http://www.thetruthaboutguns.com/2013/03/daniel-zimmerman/serbu/
List of Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defensive Weapons (PDWs) MP5K - UMP45 - MP7 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector
Light Machine Guns (LMGs) M60 - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK74
Sniper Rifles Intervention - Remington 700 - BFG 50 - Mosin Nagant - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M
Designated Marksman Rifles (DMRs) MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle rifles SCAR-H - AG-3
Shotguns KSG-12 - Remington 870
Secondary Weapons Pistol M9 - G17 - M1911 - DEAGLE 44
Machine Pistol G18 - M93R - TEC-9
Revolver MP412 REX
Other Serbu Shotgun - Obrez

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