For shotgun ammunition, see Shotgun Ammunition Types.

Armor Piercing

Armor Piercing
Attachment Type Other
Kills Required 1000
All Weapons except for AUG A3, AUG A3 Para, Colt LMG, Sniper Rifles, SCAR PDW, Dragunov Variants, Shotguns (including Serbu Shotgun and Sawed Off) and M45A1.

"Changes your ammunition to armor piercing rounds. Damage drops off immediately. Increases bullet penetration and minimum damage while decreasing maximum damage due to over-penetration. More effective on the torso." - In-game Description


While armor-piercing shells had been around since the 1860s that were designed to defeat heavily armored ironclads, and had existed in the form of 'K' bullets since WW1, it wasn't until around WW2 that armor piercing ammunition for small arms was issued in much greater numbers. For small arms, bullets were cast in either hardened steel, tungsten, or tungsten carbide, although depleted uranium has been used in larger scale weapons such as autocannons.


Armor Piercing (or AP) is a type of ammunition located in the ’Other’ category. There is no visual model for this unlike shotgun ammo types. When equipped, a projectile's tracers will turn to a shade of blue-green.

Statistics Multipliers (actual values)
Maximum damage÷1.2
Maximum range×0
Bullet penetration×1.5
Torso Multiplier+0.2

Usage & Tactics

As the name suggests, any weapon with this attached can pierce through thicker barriers than it could normally. On maps with thin cover, such as Warehouse, this can greatly improve weapon performance. On weapons like the M60 that already feature impressive penetration, the extra boost makes it even easier to perform wallbangs. However, close quarters performance suffers. AP should be applied to weapons that need more penetrative performance or can take advantage of the better torso multiplier.

Hollow Point

Hollow Point
Attachment Type Other
Kills Required 2000
All Weapons except for AUG A3 Variants, Sniper Rifles, SCAR PDW, Battle Rifles, Shotguns (including Serbu Shotgun and Sawed Off), M45A1, and Obrez

"Changes your ammunition to hollow point rounds. Increases maximum damage while decreasing minimum damage and nullifying bullet penetration. Less effective on the torso." - In-game Description


Hollow point rounds were created in the 19th century and were sold as "express" bullets. These were cast entirely in a soft lead alloy. In the 1890s, British handgun cartridge designs included hollow points, and were called "manstoppers." In 1898, in the Hague Convention, hollow points were banned in international warfare upon the conclusion that it violated the laws of war. However, hollow point bullets see frequent use in civilian and law enforcement arsenals as a guarantee that whoever is shot will become incapacitated. They are also less likely to hit bystanders from over-penetrating or ricocheted bullets.


The Hollow Point (or HP) is a type of ammunition located in the ‘Other’ category. Much like AP rounds, HP rounds do not have a visual model unlike shotgun ammunition types. They will change the tracer color to a reddish orange when equipped.

Statistics Multipliers (actual values)
Maximum damage×1.2
Minimum damage÷1.2
Bullet penetration×0
Torso Multiplier-0.2

Usage & Tactics

Hollow point instantly negates all of a weapon's penetration, making it impossible to use already heavy hitting weapons to freely deal extra damage. It also has much poorer ranged performance, suffering from a lowered torso multiplier and reduced damage at range. This damage boost, however, can turn weapons like the AKM into extremely dangerous two-shot weapons in close quarters. Weapons like the MAC-10 do not gain as much - rather, the hollow point should be used to push weapons close to a per-shot damage threshold above said threshold in order to reap the benefits of, say, going from a 4-shot-kill to a 3-shot-kill.


  • This was released on January 21, 2018 as a part of the Winter Update.
  • The update was called ‘YOLO ammo types’, implying that the developers had not tested the attachments, as they didn’t make an appearance in the Test Place and the devs asked for feedback on the loading screen.
    • Community backlash was particularly violent upon their introduction due to them breaking a lot of weapons in terms of power and balance.
    • Previous attachments in the CTE were similar in methodology, albeit not as generic.
  • On January 24, 2018, the ammunition types caused some player's to rank reset to 20. They only have lost their rank and not other data.


Optics Primary ACOG - C79 - Comp Aimpoint - Coyote Sight - EOTech 552 - EOTech XPS2 - Kobra Sight - M145 - MARS - PK-A - PKA-S - PM II - PSO-1 - PU-1 - Reflex Sight
VCOG 6x Scope - PSO-1M2 Scope - Z-Point - Extended Stock
Secondary Delta Sight - Full Ring Sight - Half Ring Sight - Mini Sight
Underbarrel Grips Angled Grip - Folding Grip - Stubby Grip - Vertical Grip
Miscellaneous Flashlight - Laser - Green Laser
Barrel Flash and Sound Suppression ARS Suppressor - Flash Hider - PBS-1 Suppressor - PBS-4 Suppressor
R2 Suppressor - Suppressor - Osprey Suppressor - Sionics Suppressor
Recoil Management Muzzle Brake - Compensator
Other Aid aiming Ballistics Tracker - Boom Stock - Glock Stock - Green Laser - Laser
Backup sights Canted Delta Sight - Canted Iron Sights
Ammunition 33 Round Magazine - Extended Magazine - Buckshot - Flechette - Birdshot
Slugs - Hollow Point - Armor Piercing
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