AUGA3 angled

Aug a3 2

A3 alpha

Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 52
Damage 32 -> 20
Range 70 max -> 140 min
AUG A3graph


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Semi, Auto, and 3-Round Burst
Rate of Fire 720 RPM

TTK (Time to Kill) 0.17 s
Head & Body Multiplier
per bullet/pellet
Max (70 studs) Min (140 studs)
(x1.4) Head 44.8 28
(x1) Torso 32 20
(x1) Arms and Legs 32 20
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 32 -> 18 70 max -> 126 min
R2 Suppressor 30.4 -> 19 66.5 max -> 133 min
PBS-1 Suppressor 30.4 -> 19 66.5 max -> 133 min
PBS-4 Suppressor 30.4 -> 19 66.5 max -> 133 min
Suppressor 28.8 -> 20 63 max -> 140 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.5


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 21
Weapon Recovery Speed 18
Weapon Recoil Damping 0.65


Min Camera Kick (1.39, -0.50, -0.50)
Max Camera Kick (1.70, 0.50, 0.50)
Min Recoil Displacement (-0.35, 0.60, 8.19)
Max Recoil Displacement (0.30, 1.10, 9.80)
Min Recoil Rotation (-0.50, 0.50, -0.31)
Max Recoil Rotation (1.10, 1.29, 0.30)
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 7
Hipfire Spread Damping 0.90


Min Camera Kick (0.50, -0.81, -0.50)
Max Camera Kick (1.50, 0.80, 0.50)
Min Recoil Displacement (-0.06, -0.31, 6.19)
Weapon Shot Displacement (0.07, 0.40, 8.30)
Min Recoil Rotation (0.10, -0.11, -0.31)
Max Recoil Rotation (0.30, 0.20, 0.30)
Sight Magnification 2.5x


Reload Time 3.1 seconds
Empty Reload Time 4.3 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills

The AUG A3 is an Austrian Assault Rifle. It is unlocked at Rank 52 or can be purchased with credits (CR).


The AUG A3 is extremely similar to the AUG A1 and AUG A2. It features a MIL-STD-1913 rail on top of the receiver as to be able to equip more modern attachments like the AUG A2, as well as an external bolt release. The charging handle was also changed a bit. Otherwise, there is no real improvement in the weapon's mechanism.

The AUG A3 SF, also known as the AUG A2 Commando, is a variant of the AUG A3 that has a built-in telescopic sight (like the A1) that has rails on the 3, 9, and 12 o'clock positions as well as a rail on the right of the receiver. Other than these new features, the rest of the weapon is the same as the original AUG A3.

There exists a submachine gun variant of the AUG A3 in-game; the AUG A3 Para.


General Information

The AUG A3 sports average damage for its class, being a four-shot-kill (4SK) up close and a 5SK at the end of its damage drop-off. Its rate-of-fire (RoF) is slightly above-average, at 720 RPM - just outperforming the likes of the AUG A1, AUG A2 and AK-12.

Range is very average for its class, with the damage drop-off beginning at 70 studs and finishing at 140 studs. Muzzle velocity is standard for other 5.56x45mm NATO weapons, at 2500 studs per second. Combined with the average damage and range, this results in a fairly consistent time-to-kill (TTK) at most ranges.

Recoil is quite low overall, with the recoil pattern being fairly tight and sporting low recoil per shot. However, like other AUG weapons, it has higher horizontal recoil, although it is less extreme on the AUG A3 than it is on other members of the AUG series.

Magazine capacity is typical for an assault rifle, at 30 rounds plus one-in-the-chamber. Reload times are quite slow, taking 3.1 seconds for a tactical reload and 4.3 seconds for an empty reload - matching the likes of other AUG weapons but sluggish when compared to its weapon class.

Unlike other AUG assault rifles, the weapon features a three-round burst, which fires at the same RoF at the full-auto version but has no delay between bursts.

Usage & Tactics

The AUG A3 is an effective medium-range assault rifle. Its mild recoil lends itself to automatic fire at distances outside of close-quarters-combat (CQC). Its RoF combined with its recoil allows it to be controllable and a fairly competitive TTK outside of close-range.

The weapon is a mediocre performer at close-range. The average damage and firerate limits the AUG A3's ability to be used up close, where faster-firing or higher damage weapons tend to fair better. Long-range is not the weapon's forte but given the low per-shot recoil, it is doable. Tap-firing the weapon at such distances remains effective, more so than with other assault rifles. Since switching between firemodes is instantaneous, users can easily switch to semi-automatic for long-range and back to full-auto or its three-round burst.

The three-round burst allows for better accuracy at medium-range and better ammunition conservation. If one prefers accuracy over volume of fire, one may switch to the burst-fire mode for medium ranges and use full-auto only at close ranges. It also allows for more shots to be placed on target at longer distances when compared to semi-auto. One thing to note is that there is no delay between bursts, meaning an experienced user can remain in burst-mode but fire fast as full-auto at close-ranges and tap-fire at long-range targets.

One of the main drawbacks of the AUG A3 are its long reload times, which expose a user for a long period of time without being able to effectively return fire to an incoming foe. Users should try to prevent from having to perform empty reloads. When performing a reload, they should do so preferably behind cover or in a non-hostile environment. It is also wise to carry a close-quarters secondary weapon to make up for the lacklustre performance of the AUG A3 in CQC and when a user runs dry. Weapons such as pistols, machine pistols or sawed-off shotguns like the Serbu Shotgun are viable secondary options to use at close-ranges, sporting fast kill times and high stopping power.

Given the low vertical recoil but higher horizontal recoil, a compensator is a good choice to help mitigate the latter. It allows the AUG A3 to be more controllable at all distances. This works well in paring with a grip such as the Angled Grip.


The AUG A3 is an inverse of the AUG A1; they are pretty similar with a few differences. It trades out the default optic of the AUG A1 for a wider choice of optics, as it won't have the same accuracy penalties that the AUG A1 has. It has worse hipfire accuracy than it's predecessor, but in turn receives higher damage. These traits support the AUG A3 in closer engagements that the AUG A1 would have more difficult times in.

Pros & Cons


  • Good RoF.
  • High aiming stability.
  • Tight bullet spread.
  • No fire mode change animation - allows fire-modes to be changed instantly.
  • Good iron sights.
  • Fairly low and controllable recoil.
  • Low muzzle flash for its class.


  • Long reload time.
  • Moderate camera recoil.
  • High horizontal recoil and spread.
  • Mediocre range for its class.


  • The AUG A3 was added in the 0.6.0 update along with the AUG A2, AUG HBAR, and the AUG A3 Para. It originally appeared in the closed Alpha.
  • The AUG A3 uses a Coyote Brown finish, like the AUG A3 Para, in contrast to the Olive Drab Green of the AUG A1 and A2.
  • In the alpha version, the AUG A3 had two paint variants: a tiger stripe camo, and a sleek black and gray finish.
  • Its ironsights during the alpha stages were identical to the alpha M4's iron sights.
  • When the AUG A3 was first introduced in-game, it was possible for the aim stability stat to go through the bar. This could be easily done by equipping a Compensator and a Stubby Grip. This was later fixed.
  • The AUG A3's model in-game is missing its bolt release.
  • The AUG A3 is one of only two AUG series weapons to feature a three-round burst, the other being the AUG A3 Para.
  • The canted iron sight on the AUG A3 is extremely misaligned.
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231- AK103
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - L2A3
MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - Kriss Vector - MP40
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3
Hecate II
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - 1858 Carbine- AK105
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - Beowulf TCR - SCAR-SSR - Dragunov SVDS
Battle Rifles Beowulf ECR-SCAR-H - AK12BR - AG-3 - Henry 45-70 - FAL 50.00 - G3
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12
Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols Glock 18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - Mateba 6 - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez - Saiga-12U- PPK-12
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