AUGA1 angled

Aug A1 1

A1 alpha

Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 20
Damage 30 -> 23
Range 60 max -> 190 min
AUG A1graph


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 680 RPM

TTK (Time to Kill) 0.18 s
Head & Body Multiplier
per bullet/pellet
Max (60 studs) Min (190 studs)
(x1.4) Head 42 32.2
(x1) Torso 30 23
(x1) Arms and Legs 30 23
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 30 -> 20.7 60 max -> 171 min
R2 Suppressor 28.5 -> 21.85 57 max -> 180.5 min
PBS-1 Suppressor 28.5 -> 21.85 57 max -> 180.5 min
PBS-4 Suppressor 28.5 -> 21.85 57 max -> 180.5 min
Suppressor 27 -> 23 54 max -> 190 min
Armor Piercing 30 -> 19.16667 60 max -> 0 min
Hollow Point 25 -> 27.6 60 max -> 190 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.5


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 19
Weapon Recovery Speed 20
Weapon Recoil Damping 0.85


Min Camera Kick (1.39, -0.50, -0.50)
Max Camera Kick (1.70, 0.50, 0.50)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.50, 1.10, 9.80)
Min Recoil Rotation (-0.50, 0.50, -0.31)
Max Recoil Rotation (1.29, 1.29, 0.30)
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 7
Hipfire Spread Damping 0.90


Min Camera Kick (0.80, -0.41, -0.70)
Max Camera Kick (1.29, 0.60, 0.50)
Min Recoil Displacement (-0.06, 0.30, 7.19)
Weapon Shot Displacement (0.05, 0.40, 8.80)
Min Recoil Rotation (0.10, -0.11, -0.31)
Max Recoil Rotation (0.30, 0.20, 0.30)
Sight Magnification 4.0x


Reload Time 3.1 seconds
Empty Reload Time 4.3 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The AUG A1 is an Austrian Assault Rifle. It is unlocked at Rank 20 or can be purchased with credits (CR).


In the 1960s, Steyr Mannlicher GmbH & co KG (Formerly Steyr-Daimler-Puch) designed the AUG (Armee-Universal-Gewehr "Universal army rifle"), an Austrian bullpup design (Magazine behind trigger mechanism), box magazine fed Assault Rifle, firing the 5.56x45mm NATO intermediate cartridge.

It features an Spz-kr type progressive trigger, where pulling the trigger half way produces semi automatic fire and pulling the trigger all the way produces fully automatic fire.

It also features a receiver integrated 1.5x (4x in game) telescopic sight made by Swarovski Optik. It features a basic range finder and back up iron sights on top.

It was later adopted in 1978 by the Austrian army as the StG 77 (Sturmgewehr 77), where it replaced the 7.62x51mm StG 58 Automatic Rifle (License built FN FAL).

Since 1978, it has been the standard service rifle of the Austrian Bundesheer and various other national police units. A modified licenced version of the AUG, the F88 Austeyr, is the standard rifle of the Australian army.


General Information

The AUG A1 has a low maximum damage for an asaault rifle (30) and a slow rate of fire (RoF) at 680 RPM, which equate to a somewhat long time-to-kill (TTK) for an assault rifle at close range. However, its range and minimum damage are very high for a weapon of its class, making the AUG A1 very effective at medium to long ranges. The AUG A1 has two fire modes: Fully-automatic and semi-automatic.

The AUG A1 has high horizontal recoil but very little vertical recoil. It has an average magazine size of 30+1 rounds and muzzle velocity of 2500 studs per second. Its reload times are somewhat slower than other Assault Rifles, being over three seconds for a tactical reload and over four for an empty reload.

The AUG A1 is one of the few non-Sniper Rifle weapons to have an integral scope; the only other Assault Rifle to have such a feature is the G36. This scope has a high magnification, at 4x. The AUG A1 also has a pair of back-up Iron Sights for close-quarters situations, which sit atop of the scope. They have a very low magnification level, and are fairly clean. Any optic attached on the AUG A1 replaces the back-up Iron Sights. To switch between the scope and iron sights or chosen optical attachment, a user must press the "T" key.

Usage & Tactics

Due to the AUG A1's longer TTK than most weapons up close, the weapon should be used at a medium to longer range, where the user can also take advantage of the weapon's built-in scope.

The good range, higher damage at longer ranges and lower vertical recoil means tackling enemies at such long distances is easier to do. Tap-firing whilst using the scope is fairly effective, although burst-firing or even firing in full-auto can work if the user has good recoil control or useful attachments.

A Compensator works very well for reducing the horizontal recoil of the AUG A1, making the weapon much easier to control overall, allowing for a user to remain on target whilst firing in full-auto up to an impressive distance. An Angled Grip also helps in controlling recoil.

The slower firerate also minimizes ammunition wastage to an extent, although given the weapon's ammunition type is quite common, this isn't such of an issue.

It is advised to avoid close quarters combat (CQC) situations with the AUG A1, but as such a situation is inevitable, switching to the back-up sights will help in eliminating foes in CQC. The AUG A1 doesn't necessarily need an optic, given the Iron Sights are quite viable, easy to use and have less visual recoil than other sights, given the low magnification, and any optic which provide a similar or higher magnification than the default scope are also less needed, as the default scope is quite usable as well.

As for an other attachment, a Laser is always welcome, although hipfiring isn't well-suited for the AUG A1, it is still helpful in situations where the milliseconds it takes to aim can cost the user their life. Canted Sights should be avoided, as not only are they ineffective given the back-up Iron Sights, they also do not function correctly.


The AUG A1 is a solid medium to long-range assault rifle, sporting very good range and equally good minimum damage, allowing it to compete comfortably at medium to long ranges. Its integral scope and back-up iron sights also provide the weapon with versatility, enabling the weapon to be able to deal with CQC and longer-ranged engagements. However, it lacks the power and firerate of weapons that are better suited for CQC, but nonetheless, remains a potent weapon.

Pros & Cons


  • Low vertical recoil.
  • Integral Scope - high magnification; clear point of aim.
  • Backup iron sights - unobstructive; low magnification.
  • Instantaneous firemode switch.
  • High minimum damage.
  • Highest minimum range in-class.
  • 4SK up to 152 studs, better than every other AR, and even surpassing that of some LMGS.


  • Long reload time.
  • Long TTK.
  • High horizontal recoil.
  • Shorter maximum range for its class.


  • The AUG A1 was remodeled in the "100k Likes Update", which also included the addition of other AUG variants.
  • The AUG A1 was the first weapon on Phantom Forces to have a back-up sight on an integral optic.
    • When an optic attachment is used, the main telescopic sight remains while the chosen optic replaces the backup iron sights.
  • Before v0.6.0, the AUG A1's default optic was completely replaced by a chosen optic. Now, the chosen optic is placed on top of the built-in optic.
  • The AUG A1 used to be one of the few weapons that lacked Canted Sights as an available attachment.
  • In the Alpha and early Beta stage, the AUG A1's damage was 30-19 and the range was 45-90. In the early Beta, the damage was 33-21 and the range was 90-160.
  • In earlier versions of Phantom Forces the AUG A1's front grip was irremovable. This was circumvented by the developers by putting the underbarrel grips on the side of the gun instead of below the barrel. This was fixed in v0.6.0; now, when a grip is attached, the built-in grip will be replaced by a tri-rail system as found on all other AUG variants.
  • Before v0.6.0, the AUG A1 had a different reload animation. It is currently the same as all the other AUGs.
  • In real life, the AUG A1 and its other variants are known for their futuristic-looking models; the slick, olive-green and coyote-brownish body and the integrally scoped model for the A1.
  • The AUG A1 is one of two Assault Rifles in-game to feature an integral scope. The other is the G36.
  • When attaching an optic, the integral scope and subsequently its model changes. A Picatinny rail is on top of the new scope where the optic is attached.
    • This resembles the Clawgear AUG Modular Scope Mount[1], a scope designed to replicate the original AUG scope but features a Picatinny rail on top, similar to the AUG's scope model in-game when attaching an optic.
      • Since this happens, the crosshairs of the scope's optic is seen floating a certain distance behind the scope because it doesn't move to the length of the new scope, which becomes shorter, thus making the crosshairs float.
  • As of now, the Canted Sights on the AUG A1 do not work properly.


  1. AUG Modular Scope Mount,
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231- AK103
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - L2A3
MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - Kriss Vector - MP40
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3
Hecate II
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - 1858 Carbine- AK105
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - Beowulf TCR - SCAR-SSR - Dragunov SVDS
Battle Rifles Beowulf ECR-SCAR-H - AK12BR - AG-3 - Henry 45-70 - FAL 50.00 - G3
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12
Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols Glock 18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - Mateba 6 - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez - Saiga-12U- PPK-12
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Start a Discussion Discussions about AUG A1

  • SCAR-L vs AUG A1

    13 messages
    • Maybe they only intended to put it on SCAR-SSR but somehow they glitched it
    • Or maybe they were thinking of a peashooter sniper..? 😏