AN94 beta

Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 10
Damage 32 -> 24
Range 50 max -> 120 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes 2× Burst & Auto
Rate of Fire 2× Burst: 1800 RPM
Auto: 600 RPM

TTK (Time to Kill) 2× Burst: 0.067 s
Auto: 0.20 s
Head & Body Multiplier
per bullet/pellet
Max (50 studs) Min (120 studs)
(x1.4) Head 44.8 33.6
(x1) Torso 32 24
(x1) Arms and Legs 32 24
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 32 -> 21.6 50 max -> 108 min
R2 Suppressor 30.4 -> 22.8 47.5 max -> 114 min
PBS-1 Suppressor 30.4 -> 22.8 47.5 max -> 114 min
PBS-4 Suppressor 30.4 -> 22.8 47.5 max -> 114 min
Suppressor 28.8 -> 24 45 max -> 120 min
Armor Piercing 32 -> 20 50 max -> 0 min
Hollow Point 26.66667 -> 28.8 50 max -> 120 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.5


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 22
Weapon Recovery Speed 22
Weapon Recoil Damping 0.8


Min Camera Kick (0.80, -0.31, -0.21)
Max Camera Kick (1.10, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.60, 4.19)
Max Recoil Displacement (0.80, 1.10, 6.80)
Min Recoil Rotation (-0.21, 0.30, -0.50)
Max Recoil Rotation (1.39, 0.80, 0.50)
Hipfire Spread Factor 0.05
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.90


Min Camera Kick (1.10, -0.21, -0.50)
Max Camera Kick (1.20, 0.25, 0.50)
Min Recoil Displacement (-0.15, 0.10, 4.19)
Weapon Shot Displacement (0.14, 0.20, 5.80)
Min Recoil Rotation (0.30, -0.21, -0.50)
Max Recoil Rotation (0.40, 0.20, 0.50)
Sight Magnification 3.3x


Reload Time 2.5 seconds
Empty Reload Time 3.2 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.45x39mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The AN-94 is a Russian Assault Rifle. It is unlocked at Rank 10 or can be purchased with credits (CR).


The AN-94 (Avtomat Nikonova (Nikonov's Automatic Rifle), Model of 1994) is an assault ifle designed by Gennadiy Nikonov. The AN-94 was chosen over many other competing firearms in an extensive trial period, including the AEK-971 design from Sergey Koksharov. It was designed and manufactured at the Izhmash state factories and was designed with the intention of replacing the AK-74 assault rifle. The rifle has a two-round burst mechanism that can fire up to 1800 RPM while it can only shoot at 600 RPM after the first two bullets in full-auto. Such a high rate of fire (RoF) plus a unique delayed-recoil system means that the second round exits before the shooter feels any recoil. This means that the shots are placed within the gun's mechanical accuracy, which makes the weapon very effective against body armor.


General Information

The AN-94 is set on the 2-round burst by default. This is its defining feature and allows the shooter to fire two bullets rapidly, though not consecutively due to the delay, with virtually perfect accuracy. Its statistics are fairly average for an Assault Rifle, if not a little on the lower side. The statistics table of the rifle is based on the weapon's handling when used in fully-automatic mode, which can confuse some players. While the full-auto RoF is among the slowest of all the Assault rifles at 600 RPM, it makes up with its very tight spread. After patch 0.10.8, the AN-94 has a 500 RPM fire rate cap between bursts, which makes the effective RoF about 1000 RPM. However, the RoF of the two shots in a burst is still 1800 RPM.

Usage & Tactics

See also Community Assault Rifle Strategy

While using AN-94 set to burst, the player can easily eliminate a target at medium-long ranges, as long as they know how to tap fire. In Close Quarters Combat (CQC), it performs poorly despite having an extremely high burst RoF of 1800 RPM. This is due to the 500 RPM delay between bursts which makes its effective RoF much slower. Also, its damage is average for an Assault Rifle. Fully-automatic mode isn't ideal either, only firing at 600 RPM, the lowest in the assault rifle category. However, when fired in full-auto, the first two shots are fired at 1800 RPM. Therefore, it can be possible to outgun a player in CQC as the initial 1800 RPM burst can give the player a short but effective advantage. If properly aimed, the AN-94 can kill full heath enemies in 2 to 3 bursts. This can turn it into a pseudo-DMR if the player lands all headshots at a certain range. If the player chooses to use the AN-94 like this, it is highly recommended to change the sights as soon as possible, as the default AN-94 sights are difficult to use and highly obstructive.

The full-auto, while having the lowest RoF for any assault rifle and higher recoil than burst, it is very accurate, making spraying at even longer ranges viable with the right attachments. It is good to use at medium to long ranges, and the low RoF of the AN-94 in full-auto allows for single shots by tapping on the fire button. A lesser-known fact, however, is that in this mode, if you were to use the AN-94 as if it were in burst-fire mode, the RoF can be jacked up to something reminiscent of 1800 RPM, except now with the added advantage of a full magazine being fired at that RPM. With the right attachments such as a Muzzle Brake, the recoil can be made manageable to the point that CQC is possible. Nonetheless, this will take some practice getting used to, and at longer distances, you are much better off using the normal burst-fire mode.


The AN-94 is a rifle that values accuracy over RoF. It is highly unconventional, due to its focus on the burst mode; the AK-12, SCAR-L, or most other Assault Rifles are better choices for newer players using an automatic weapon in close quarters. However, skilled players who master the burst mode can effectively outgun other players at most engagement ranges.

Pros & Cons


  • Has the least kick and tightest recoil pattern of all Assault Rifles in full-auto.
  • Very low recoil per burst.
  • Burst mode is very accurate even at long range.
  • Extremely high RoF with the unique 2 round burst.
  • Assuming the user hits the two 1,800 RPM rounds in full auto, TTK will be reduced to 233 milliseconds (or 133, if the hits are headshots).
  • On burst, with both bullets hitting, the AN-94 has a damage profile very similar to many DMR's, if not outright surpassing them in terms of raw damage.
  • Fast reload time.
  • High automatic RoF when burst-fired.


  • Very low held-down automatic RoF.
  • To effectively use the burst mode, the user has to limit their trigger finger.
  • Tiny, very obstructing Iron Sights.
  • Has a 0.1s delay between bursts ('cool-down' period between every burst in burst mode).
  • Poor range drop-off for an Assault Rifle.
  • Poor maximum range for an Assault Rifle.


  • The AN-94 used the same sound effects as the FAMAS before the 4th of July 2017 update.
  • The AN-94 used to have the highest RoF in the game before the ZIP 22 was introduced.
  • This, the Kriss Vector and the AK-12 BR are the only weapons to have a 2-round burst fire mode in Phantom Forces.
  • The AN-94 and the M231 are the only two assault rifles in-game that don't have a semi-automatic mode.
    • In real life, the AN-94 has a semi-automatic mode.
  • There is a sign on the map Metro that features the old cropped version of AN-94, with text reading: "Use this gun or I will shoot you with it! - Kyle".
  • The AN-94 reloads animation is generally similar to that of Battlefield 3, as well as all the other AK-series rifles in Phantom Forces.
  • The barrel reciprocates backwards in game just like it does in real life. However, when equipped with any barrel attachment, the barrel does not reciprocate.
  • The AN-94 used to be fired in bursts without a cooldown, but patch 0.10.6 introduced a 400 RPM cooldown between bursts. This was then buffed to 500 RPM on patch 0.10.7.
    • It is the only weapon in all of Phantom Forces that has this feature.
  • Like the MP10, the Vertical Grip attachment will nearly fill the hip accuracy bar.
  • In the game, when firing in the burst mode, the two shots will land pretty much exactly on top of each other.
    • This was the intended purpose of the AN-94's two-round burst mode in real life, as it allows for better stopping power and armor-piercing capabilities.
  • The AN-94's current firing sound sounds similar to the AK-47 and its variants firing sounds (excluding the AK-12) before the July 4, 2017 update.
  • The AN-94's magazine is canted several degrees to the right of center (when viewed from a firing position). This is necessary to accommodate the unique ammunition feed mechanism.
  • In basic terms, during firing, the gas system, barrel, bolt, and bolt carrier move backwards; all of them suspended and free moving in the housing. However, the bolt and bolt carrier move faster than the gas system and barrel, so the bolt is able to chamber and fire another found before the gas system and barrel reach the rear of the housing. [1]
  • The AN-94 is similar in function to the Heckler & Koch G11K2.
  • With Hollow Point, the AN-94 can kill with a single burst to the head, making it have a minimum TTK of 0.033s.


Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231- AK103
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - L2A3
MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - Kriss Vector - MP40
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3
Hecate II
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - 1858 Carbine- AK105
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - Beowulf TCR - SCAR-SSR - Dragunov SVDS
Battle Rifles Beowulf ECR-SCAR-H - AK12BR - AG-3 - Henry 45-70 - FAL 50.00 - G3
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12
Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols Glock 18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - Mateba 6 - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez - Saiga-12U- PPK-12
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