|Weapon Type||Primary Weapon|
|Rank Prerequisites||Rank 35|
|Damage||33 -> 19|
|Range||60 max -> 95 min|
|Magazine Size||30, 31|
|Fire Modes||Auto, 3× Burst, & Semi|
|Rate of Fire||800 RPM|
The AKU-12, or AK-12U, is a fictional carbine variant of the AK-12 Assault Rifle. It is supposedly meant to be a successor to the older AKS-74U currently used by Russian and other military forces. While the AKU-12 itself is fictional, Kalashnikov Concern has recently shown a prototype carbine version of the final production version of the AK-12, known as the AK-12K. Visually, the AKU-12 in-game is more akin to the AKS-74U than the AK-12K.
The AKU-12 is comparable to the AK-12 but with some noticeable differences. Damage is lower, retaining the four-shot-kill (4SK) up close but increasing to a 6SK at the end of its damage drop-off range. It has very minimal horizontal recoil and faster damage drop-off as well as a higher Rate of Fire (RoF), at 800 RPM. For a carbine, it has a very long effective spraying range - being quite controllable under fully-automatic fire.
Usage & Tactics
The AKU-12 has unbelievably low recoil, being quite manageable without attachments. Its accuracy is much higher than of any Carbine and some Assault Rifles. It's not particularly good at close range, given it has a slower Time-To-Kill (TTK) than most Carbines, but it still has better CQC performance than assault rifles like the AK-12, SCAR-L and AUG A1. This is also the case for the AKU-12 at long range, having one of the worst TTK's for the Carbines and is easily out beaten by Assault Rifles. However, given its very low recoil, hitting targets at a distance is relatively easy so it's not impossible to use the weapon outside of medium-range.
The AKU-12 is best used at short to medium ranges, where its damage still remains high and its accuracy allows it to be very consistent. The weapon lends itself to these engagements where accuracy outweighs sheer firepower. Optical sights like the PKA-S or MARS sight are generally good choices, given their versatility. Since recoil is already easily controllable, the Compensator or Muzzle Brake aren't as necessary, although one must not disregard them. This does, however, open up some different alternatives. Suppressors can be utilized, offering a stealthier approach. Most suppressors will not alter the normally required amount of Shots-To-Kill (STK) either. Underbarrel attachments such as the Stubby Grip are generally helpful, and accessories such as the Laser help increase the AKU-12's CQC performance.
The AKU-12, like its bigger sibling, is highly reliable. It benefits from exceptionally minimal recoil, high comfortability and overall being easy to use. However, it lacks power, being of the worst Carbines in CQC and at longer range, will lose to Assault Rifles. Once mastered though, the AKU-12 can be a potent weapon in most situations.
Pro & Cons
- Very low recoil.
- Quick reload time.
- Good RoF.
- Mediocre damage.
- Higher than average ammunition consumption rate.
- Relatively high muzzle flash.
- Higher TTK overall than most Carbines.
- The AKU-12 was seen in Battlefield 4 and is the basis of the weapon seen in-game.
- The AKU-12 was added to the game in the Halloween Update (3.1.0)
- The AKU-12 looks very similar to an AKs-74u with modernized synthetic furniture. (See AKU-12/Gallery).
- The weapon also bears resemblance to the AK-105, both being an AK derivative, a carbine and firing the same calibre.