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|Weapon Type||Primary Weapon|
|Rank Prerequisites||Rank 35|
|Damage||35 -> 19|
|Range||30 max -> 95 min|
|Magazine Size||30, 31|
|Fire Modes||Auto, 3× Burst, & Semi|
|Rate of Fire||800 RPM|
The AKU-12, or AK-12U, is a fictional carbine variant of the AK-12 Assault Rifle. It is supposedly meant to be a successor to the older AKS-74U currently used by Russian and other military forces. While the AKU-12 itself is fictional, Kalashnikov Concern has recently shown a prototype carbine version of the final production version of the AK-12, known as the AK-12K. Visually, the AKU-12 in-game is more akin to the AKS-74U than the AK-12K.
The AKU-12 is comparable to the AK-12 but with some noticeable differences. Damage is average, retaining the three-shot-kill (3SK) up close but increasing to a 6SK at the end of its damage drop-off range. It has very minimal horizontal recoil and faster damage drop-off as well as a higher rate of fire (RoF), at 800 RPM. Combined with its lower-than-average muzzle velocity of 2200 studs per second, its time-to-kill (TTK) is above-average up close but quite high at longer ranges.
The AKU-12 has moderate recoil, but is quite manageable with attachments. Its accuracy is much higher than of any carbine and some assault rifles. For a carbine, it has a very long effective spraying range - being quite controllable under fully-automatic fire.
Usage & Tactics
The AKU-12 is best used at short to medium ranges, where its damage still remains high and its accuracy allows it to be very consistent. The weapon lends itself to these engagements where accuracy outweighs sheer firepower. Optical sights like the PKA-S or MARS sight are generally good choices, given their versatility. Since recoil is already easily controllable, the Compensator or Muzzle Brake aren't as necessary, although one must not disregard them. This does, however, open up some different alternatives. Suppressors can be utilized, offering a stealthier approach. Most suppressors will not alter the normally required amount of shots to kill (STK) either. Underbarrel attachments such as the Stubby Grip are generally helpful, and accessories such as the Laser help increase the AKU-12's close quarters combat (CQC) performance. It performs better in CQC than assault rifles like the AK-12, SCAR-L and AUG A1 due to its higher RoF. This is not the case for the AKU-12 at long range, however, having one of the worst TTKs for the carbines and is easily bested by assault rifles. However, hitting targets at a distance is relatively easy given the lower recoil, so it's not impossible to use the weapon outside of medium-range.
The AKU-12, like its assault rifle counterpart, is highly reliable. It benefits from exceptionally minimal recoil, higher-than-average RoF and overall being easy to use. However, it lacks power, particularly at long range, where other carbines and assault rifles will outperform it. Once mastered though, the AKU-12 can be a potent weapon in most situations.
Pro & Cons
- Low recoil.
- Fairly versatile.
- Quick reload time.
- Good RoF.
- Common ammunition type.
- 3SK up close.
- Higher-than-average ammunition consumption rate.
- Relatively high muzzle flash.
- Long TTK at longer ranges.
- Lower-than-average muzzle velocity for its class.
- Short maximum range.
- The AKU-12 was seen in Battlefield 4 and is the basis of the weapon seen in-game.
- The AKU-12 was added to the game in the Halloween Update (3.1.0)
- The AKU-12 looks very similar to an AKs-74u with modernized synthetic furniture. (See AKU-12/Gallery).
- The weapon also bears resemblance to the AK-105, both being an AK derivative, a carbine and firing the same caliber.