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AKU-12
AKU12 angled
Overview
Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 35
Damage 35 -> 19
Range 30 max -> 95 min
AKU-12graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto, 3× Burst, & Semi
Rate of Fire 800 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (30 studs) Min (95 studs)
(x1.4) Head 49 26.6
(x1) Torso 35 19
(x1) Arms and Legs 35 19
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 17.1 30 max -> 85.5 min
R2 Suppressor 33.25 -> 18.05 28.5 max -> 90.25 min
PBS-1 Suppressor 33.25 -> 18.05 28.5 max -> 90.25 min
PBS-4 Suppressor 33.25 -> 18.05 28.5 max -> 90.25 min
Suppressor 31.5 -> 19 27 max -> 95 min
Armor Piercing 35 -> 15.83333 30 max -> 0 min
Hollow Point 29.16667 -> 22.8 30 max -> 95 min
Muzzle Velocity 2200 studs/s
Penetration Depth 1.0 studs
Suppression 0.5

ACCURACY 33

Hipfire Camera Recovery Speed 16
Sight Camera Recovery Speed 19
Weapon Recovery Speed 22
Weapon Recoil Damping 0.8

HIP ACCURACY 42

Min Camera Kick (1.00, -0.61, -0.31)
Max Camera Kick (1.20, -0.11, 0.30)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (0.20, 0.40, -0.50)
Max Recoil Rotation (1.89, 2.59, 0.50)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.80

SIGHT ACCURACY 29

Min Camera Kick (0.89, -0.21, -0.50)
Max Camera Kick (1.89, 0.30, 0.50)
Min Recoil Displacement (-0.11, 0.50, 4.19)
Weapon Shot Displacement (0.10, 1.20, 5.80)
Min Recoil Rotation (0.60, 0.10, -0.31)
Max Recoil Rotation (0.89, -0.21, 0.30)
Sight Magnification 2.5x

WEAPON HANDLING

Reload Time 2.8 seconds
Empty Reload Time 3.8 seconds
Equip Speed 13
Aiming Speed 18
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.45×39mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The AKU-12 is a fictional Russian Carbine variant of the AK-12 Assault Rifle. It is unlocked at Rank 35 or can be purchased with credits (CR).

History

The AKU-12, or AK-12U, is a fictional carbine variant of the AK-12 Assault Rifle. It is supposedly meant to be a successor to the older AKS-74U currently used by Russian and other military forces. While the AKU-12 itself is fictional, Kalashnikov Concern has recently shown a prototype carbine version of the final production version of the AK-12, known as the AK-12K. Visually, the AKU-12 in-game is more akin to the AKS-74U than the AK-12K.

In-Game

General Information

The AKU-12 is comparable to the AK-12 but with some noticeable differences. Damage is average, retaining the three-shot-kill (3SK) up close but increasing to a 6SK at the end of its damage drop-off range. It has very minimal horizontal recoil and faster damage drop-off as well as a higher rate of fire (RoF), at 800 RPM. Combined with its lower-than-average muzzle velocity of 2200 studs per second, its time-to-kill (TTK) is above-average up close but quite high at longer ranges.

The AKU-12 has moderate recoil, but is quite manageable with attachments. Its accuracy is much higher than of any carbine and some assault rifles. For a carbine, it has a very long effective spraying range - being quite controllable under fully-automatic fire.

Usage & Tactics

The AKU-12 is best used at short to medium ranges, where its damage still remains high and its accuracy allows it to be very consistent. The weapon lends itself to these engagements where accuracy outweighs sheer firepower. Optical sights like the PKA-S or MARS sight are generally good choices, given their versatility. Since recoil is already easily controllable, the Compensator or Muzzle Brake aren't as necessary, although one must not disregard them. This does, however, open up some different alternatives. Suppressors can be utilized, offering a stealthier approach. Most suppressors will not alter the normally required amount of shots to kill (STK) either. Underbarrel attachments such as the Stubby Grip are generally helpful, and accessories such as the Laser help increase the AKU-12's close quarters combat (CQC) performance. It performs better in CQC than assault rifles like the AK-12, SCAR-L and AUG A1 due to its higher RoF. This is not the case for the AKU-12 at long range, however, having one of the worst TTKs for the carbines and is easily bested by assault rifles. However, hitting targets at a distance is relatively easy given the lower recoil, so it's not impossible to use the weapon outside of medium-range.

Conclusion

The AKU-12, like its assault rifle counterpart, is highly reliable. It benefits from exceptionally minimal recoil, higher-than-average RoF and overall being easy to use. However, it lacks power, particularly at long range, where other carbines and assault rifles will outperform it. Once mastered though, the AKU-12 can be a potent weapon in most situations.

Pro & Cons

Pros:

  • Low recoil.
  • Fairly versatile.
  • Quick reload time.
  • Good RoF.
  • Common ammunition type.
  • 3SK up close.

Cons:

  • Higher-than-average ammunition consumption rate.
  • Relatively high muzzle flash.
  • Long TTK at longer ranges.
  • Lower-than-average muzzle velocity for its class.
  • Short maximum range.

Trivia

  • The AKU-12 was seen in Battlefield 4 and is the basis of the weapon seen in-game.
  • The AKU-12 was added to the game in the Halloween Update (3.1.0)
  • The AKU-12 looks very similar to an AKs-74u with modernized synthetic furniture. (See AKU-12/Gallery).
    • The weapon also bears resemblance to the AK-105, both being an AK derivative, a carbine and firing the same caliber.
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Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231- AK103
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Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK

SCAR-HAMR - RPK-74 - MG3KWS

Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3
Hecate II - Steyr Scout
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - MC51SD - 1858 Carbine - FAL Para Shorty - AK105
Designated Marksman Rifles SVK12E - MK-11 - SKS - Dragunov SVU - VSS Vintorez - MSG90 - Beowulf TCR - SA58 SPRSCAR-SSR - Dragunov SVDS
Battle Rifles Beowulf ECR-SCAR-H - AK12BR - AG-3 - Henry 45-70 - FAL 50.00 - G3 - FAL 50.63 Para
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12 - Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols Glock 18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - Mateba 6 - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez - Saiga-12U- PPK-12
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