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AKM
AKM-2
Overview
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 94
Damage 40 -> 32
Range 80 max -> 160 min
AKMgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 600 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
Hitbox Range
Max (80 studs) Min (160 studs)
(x1.4) Head 56 44.8
(x1) Torso 40 32
(x1) Arms and Legs 40 32
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 40 -> 28.8 80 max -> 144 min
R2 Suppressor 38 -> 30.4 76 max -> 152 min
PBS-4 Suppressor 36.8 -> 31.36 76 max -> 160 min
PBS-1 Suppressor 40 -> 29.44 76 max -> 136 min
Suppressor 36 -> 32 72 max -> 160 min
Muzzle Velocity 2000 studs/s
Penetration Depth 1.8 studs
Suppression 0.8

ACCURACY 29

Hipfire Camera Recovery Speed 16
Sight Camera Recovery Speed 20
Weapon Recovery Speed 20
Weapon Recoil Damping 0.8

HIP ACCURACY 16

Min Camera Kick 2.00, -0.50, -0.21
Max Camera Kick 2.79, 0.50, 0.20
Min Recoil Displacement -0.50, 0.60, 14.19
Max Recoil Displacement 0.80, 1.10, 16.79
Min Recoil Rotation 1.10, -0.50, -0.50
Max Recoil Rotation 2.50, 0.50, 0.50
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 7
Hipfire Spread Damping 0.75

SIGHT ACCURACY 9

Min Camera Kick 1.79, -0.90, -0.50
Max Camera Kick 2.59, 0.89, 0.50
Min Recoil Displacement -0.11, 0.10, 8.19
Weapon Shot Displacement 0.10, 0.20, 10.80
Min Recoil Rotation 0.50, 0.30, -0.21
Max Recoil Rotation 1.10, -0.31, 0.40
Sight Magnification 2.0x

WEAPON HANDLING

Reload Time 2.5 seconds
Empty Reload Time 3.3 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 650
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 7.62x39mm
Round in Chamber One
Shot Suppression Range None


 


The AKM is a Russian Assault Rifle and the successor to the AK-47. It is unlocked at Rank 94 or can be purchased with credits (CR).

History

The AKM (Russian: Автомат Калашникова модернизированный, literally translated to Kalashnikov's Modernized Assault Rifle) is an upgraded version of the AK47. Most of the improvements were on the production-side, utilizing detail improvements to create an overall better and cheaper (preferably disposable) product, following common Soviet military doctrine. The AKM uses a U-shaped stamping over the AK-47's milled receiver, shaving off about a kilogram of weight. Simplified manufacturing methods addressed reliability problems and improved accuracy during automatic fire. In order to retain structural strength from the reduction by thinner gauge metal, the AKM employs latitudinal and longitudinal reinforcing ribs, increasing the durability of the weapon. Despite all of these changes, AK-47's chrome barrel was retained, which was common for most Soviet weapons to assist in the resistance of wear and corrosion. It was also fitted with a slant-cut muzzle brake for improved recoil handling.

It replaced the AK-47 in 1959 and was later replaced by the AK-74 1974.

In-Game

General Information

The AKM is a very powerful weapon with harsh recoil. The recoil of the AKM can be reduced and controlled through attachments and player experience. Though having a wider spread in full auto, the AKM surprisingly has very low camera recoil which makes it easier to track the target after the 1st shot or for long range engagements. Despite this, firing in fully-automatic while aiming will need recoil control, in order to stay on target. The AKM's base damage makes it capable of a 2-Shot-Headshot and a normal 3-Shot-Kill (3SK) under 80 studs. At over 160 studs, it's capable of a 3SK with 1 headshot mixed in at any range. 4 shots to the body at 160+ studs will be the most it will take to kill a player, a very similar Shots-To-Kill (STK) model to its older brother, the AK-47.

Usage & Tactics

The AKM is essentially an AK-47 except that the 2 damage from the maximum damage of 42, from the AK-47, was moved over to the minimum damage of the AKM, which has no real effect on combat. The recoil is also less choppy than the AK-47, being more predictable to compensate and ultimately easier to control. The AKM's recoil is comparable to the SCAR-H but a more glutinous texture and more RNG recoil values horizontally.

The AKM is surprisingly very effective at all ranges. It is feasible to outgun a PDW user at close range due to its heavy maximum damage, requiring only 2-3 STK. The forgiving damage and controllability of the AKM help the user to take out snipers very easily at long range engagements using precise aim and knowledge about bullet drop. At the same time, the user is easily able to win a mid-range firefight using the fully-automatic fire mode and adaptable recoil. A suppressor is generally not recommended if the user is using it for long-range applications, due to the decrease in muzzle velocity and damage. However, it can still be used effectively, still remaining effective in Close-Quarters-Combat (CQC).

Conclusion

The AKM is a versatile Assault Rifle that is similar to the AK-47 in damage but with easier recoil. However, the recoil is still higher than other Assault Rifles, and the Rate-of-Fire (RoF) is slower than most to. None the less, the AKM is a useful and reliable weapon. In conjunction with the right attachments, it is able to take out any target with ease, in both CQC and at longer ranges.

Available Attachments

List of Optic Attachments
Optics Kills Required Or Buy With
Coyote Sight 380 Kills 580 CR
EOTech 552 85 Kills 285 CR
Acog Scope 430 Kills 630 CR
Reflex Sight 285 Kills 485 CR
Comp Aimpoint 130 Kills 330 CR
Kobra Sight 330 Kills 530 CR
Vcog 6x Scope 455 Kills 655 CR
PKA-S 225 Kills 425 CR
M145 185 Kills 385 CR
MARS 70 Kills 90 CR
PK-A 165 Kills 365 CR
EOTech XPS2 55 Kills 255 CR
The Credits (CR) will decrease everytime you get a kill.
List of Underbarrel Attachments
Underbarrel Kills Required Or Buy With
Folding Grip 265 Kills 465 CR
Angled Grip 115 Kills 315 CR
Vertical Grip 45 Kills 245 CR
Laser 75 Kills 275 CR
Stubby Grip 355 Kills 555 CR
The Credits (CR) will decrease everytime you get a kill.
List of Barrel Attachments
Barrel Kills Required Or Buy With
ARS Suppressor 150 Kills 350 CR
R2 Suppressor 40 Kills 240 CR
PBS-1 Suppressor 205 Kills 405 CR
PBS-4 Suppressor 245 Kills 445 CR
Compensator 120 Kills 320 CR
Flash Hider 100 Kills 300 CR
Muzzle Brake 175 Kills 375 CR
Suppressor 30 Kills 230 CR
The Credits (CR) will decrease everytime you get a kill.
List of "Other" Attachments
Other Accessories Kills Required Or Buy it with
Canted Delta Sight 405 Kills 605 CR
Laser 20 Kills 220 Kills
Canted Iron Sight 310 Kills 510 CR
Green Laser 110 Kills 310 CR
Ballistics Tracker 1500 Kills 1700 CR
The Credits (CR) will decrease everytime you get a kill.

Pros & Cons

Pros:

  • Devastating power at all ranges.
  • Capable of a 2SK with headshots up until 80 studs.
  • Good penetration.
  • Low ammunition consumption.
  • Suppressors don't increase the regular STK.

Cons:

  • Below average muzzle velocity compared to the majority of Assault Rifles.
  • Moderate recoil.

Trivia

  • The AKM is technically an AK-47 with a Type 4 receiver, which later was obviously designated as the AKM, so it's technically not a mistake to call the AKM an AK-47. However, visa versa does not apply.
  • The AKM is often mislabeled as an original AK-47, mainly in visual media, such as video games, television, movies, etc.
    • This is usually due to an original AK-47 being rare to find in real life because not as many AK-47s were made as AKMs.
  • There is a difference in the tip of the barrel of the AKM and the AK-47. The AKM has a built-in muzzle brake.
  • This page is featured as Article of the Month last November 2016.
  • This and the AK-74 both received a new model.
  • In the CTE, a Banana attachment was exclusively available to the AKM, located in the "Other" attachments tab. This was a spoof attachment, replacing the original magazine model with a banana. The joke stems from the AK's magazine being 'banana' shaped.


Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5\10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 - Groza-4
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS [NEW!]
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 [TESTING]
Machine Pistols G18 - M93R - TEC-9 - MP1911 [TESTING]
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez