Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 94
Damage 40 -> 32
Range 80 max -> 160 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 600 RPM

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
Hitbox Range
Max (80 studs) Min (160 studs)
(x1.4) Head 56 44.8
(x1) Torso 40 32
(x1) Arms and Legs 40 32
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 40 -> 28.8 80 max -> 144 min
R2 Suppressor 38 -> 30.4 76 max -> 152 min
PBS-4 Suppressor 36.8 -> 31.36 76 max -> 160 min
PBS-1 Suppressor 40 -> 29.44 76 max -> 136 min
Suppressor 36 -> 32 72 max -> 160 min
Muzzle Velocity 2000 studs/s
Penetration Depth 1.8 studs
Suppression 0.8


Hipfire Camera Recovery Speed 16
Sight Camera Recovery Speed 20
Weapon Recovery Speed 20
Weapon Recoil Damping 0.8


Min Camera Kick 2.00, -0.50, -0.21
Max Camera Kick 2.79, 0.50, 0.20
Min Recoil Displacement -0.50, 0.60, 14.19
Max Recoil Displacement 0.80, 1.10, 16.79
Min Recoil Rotation 1.10, -0.50, -0.50
Max Recoil Rotation 2.50, 0.50, 0.50
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 7
Hipfire Spread Damping 0.75


Min Camera Kick 1.79, -0.90, -0.50
Max Camera Kick 2.59, 0.89, 0.50
Min Recoil Displacement -0.11, 0.10, 8.19
Weapon Shot Displacement 0.10, 0.20, 10.80
Min Recoil Rotation 0.50, 0.30, -0.21
Max Recoil Rotation 1.10, -0.31, 0.40
Sight Magnification 2.0x


Reload Time 2.5 seconds
Empty Reload Time 3.3 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 650
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 7.62x39mm
Round in Chamber One
Shot Suppression Range None


The AKM is a Russian Assault Rifle. The AKM is unlocked at Rank 94 or can be purchased with credits (CR).


The AKM is the modernized version of the AK47. Most of the improvements were on the production-side, utilizing detail improvements to create an overall better and cheaper (preferably disposable) product, following common Soviet military doctrine. The AKM uses a U-shaped stamping over the AK-47's milled receiver, shaving off about a kilogram of weight. Simplified manufacturing methods addressed reliability problems and improved accuracy during automatic fire. In order to retain structural strength from the reduction by thinner gauge metal, the AKM employs latitudinal and longitudinal reinforcing ribs, increasing the durability of the weapon. Despite all of these changes, AK-47's chrome barrel was retained, which was common for most Soviet weapons to assist in the resistance of wear and corrosion. It was also fitted with a slant-cut muzzle brake for improved recoil handling.

It replaced the AK-47 in 1959 and was later replaced by the AK74.

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  The AKM is a very powerful weapon with high recoil. But the harsh recoil of the AKM can be reduced and controlled through attachments and experience. Though having a wide spread in full auto, the AKM surprisingly has a very low to no camera recoil which makes it easier to track the target after the 1st shot or for the long range engagement. Nevertheless, due to the low camera recoil but high physical recoil, firing in full automatic while aiming will give the player some weird sensation. This weapon's base damage makes it capable of a 2 shot headshot and a 3 shot everywhere else besides the head under 80 studs. At over 160 studs, it's capable of a 3 headshot kill, and a 4 shot kill below the neck, a very similar shots-to-kill model to its older brother, the AK-47.

The AKM is essentially an AK-47 besides that the 2 damage from the CQC range 42 hit-points from the AK-47 was moved over to the long range damage of the AKM. Making it have a very insignificant advantage over the AK-47 in longer ranges, but at the same time, it has a very slightly lower CQC damage compared to the AK-47. Also, the recoil feels less choppy than the AK-47, which is a good thing as it is more predictable to compensate for it. The AKM's recoil is comparable to the SCAR-H but is regarded as generally less severe. The AKM is surprisingly very effective at many ranges. It is feasible to outgun a PDW user at close range due to its heavy maximum damage, requiring only 2-3 shots to kill with a fair rate of fire. The damage also helps the AKM's abilities to take out snipers at long range engagements using controlled taps and knowledge about bullet drop. At the same time, it's easily able to win a mid-range firefight using the full-auto mechanism and controllable recoil.

In conclusion, the AKM is a versatile assault rifle that is similar to the AK-47 but with better recoil like the AK-74. With the right attachments and in the right hands, this assault rifle is more than capable of taking out any target.

Pros and Cons


  • Devastating power at any range, mix in a headshot at any range and is guaranteed a 3 shot kill.
  • Capable of a 2 shot kill if one gets two head-shots 80 studs and under.
  • Is somewhat useful for shooting through walls. Mostly under 1.2 studs, although it can be shot through 1.8 studs.
  • Despite the high recoil it can be very effectively reduced by using the correct attachments.
  • Surprisingly low bullet drop, very similar to the SKS and MK11.
  • Impressive ballistic stats, unlike in real life.
  • Easy to tap fire and low ammo consumption.
  • Supressors don't reduce the BTK (Bullets to kill)


  • Moderate spread and high recoil as the stock version.
  • Relatively low RoF compared to other assault rifles, even then, with the high damage output, has a lengthy TTK in short range.


  • In most games and in real life, the AK-47 is actually the AKM, the real AK-47 is rare to find in real life because not as many AK-47s were made as AKMs.
  • There is a difference in the tip of the barrel of the AKM and the AK-47. The AKM has a built-in muzzle brake.
  • This page is featured as Article of the Month last November 2016.


Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 [ADDED!] - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector
Light Machine Guns M60 - Colt LMG [ADDED!] - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS [ADDED!] - BFG 50 - Mosin Nagant - L115A3 [ADDED!] - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle Rifles SCAR-H - AG-3 - Henry 45-70 [NEW!]
Shotguns KSG-12 - Remington 870 - KS-23M [NEW!]
Secondary Weapons Pistols M9 - G17 - M1911 - DEAGLE 44
Machine Pistols G18 - M93R - TEC-9
Revolvers MP412 REX
Other Serbu Shotgun - Obrez - SFG 50 [ADDED!]

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