Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 74
Damage 34 -> 22
Range 60 max -> 110 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 650 RPM

TTK (Time to Kill) 0.18 s
Head & Body Multiplier
Hitbox Range
Max (60 studs) Min (110 studs)
(x1.4) Head 47.6 30.8
(x1) Torso 34 22
(x1) Arms and Legs 34 22
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 34 -> 19.8 60 max -> 99 min
R2 Suppressor 32.3 -> 20.9 57 max -> 104.5 min
PBS-4 Suppressor 31.28 -> 21.56 57 max -> 110 min
PBS-1 Suppressor 34 -> 20.24 57 max -> 93.5 min
Suppressor 30.6 -> 22 54 max -> 110 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.5


Hipfire Camera Recovery Speed 17
Sight Camera Recovery Speed 19
Weapon Recovery Speed 20
Weapon Recoil Damping 0.75


Min Camera Kick 2.09, -0.31, -0.21
Max Camera Kick 2.90, 0.30, 0.20
Min Recoil Displacement -0.50, 0.60, 9.19
Max Recoil Displacement 0.80, 1.10, 11.80
Min Recoil Rotation 1.20, 0.30, -0.50
Max Recoil Rotation 2.09, 0.80, 0.50
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.70


Min Camera Kick 1.20, -0.31, -0.50
Max Camera Kick 1.89, 0.30, 0.50
Min Recoil Displacement -0.11, 0.10, 6.19
Weapon Shot Displacement 0.10, 0.20, 6.80
Min Recoil Rotation 0.30, -0.16, -0.21
Max Recoil Rotation 1.00, 0.15, 0.20
Sight Magnification 2.2x


Reload Time 2.5 seconds
Empty Reload Time 3.3 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 450
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.45x39mm
Round in Chamber One
Shot Suppression Range None


The AK-74 is a Russian Assault Rifle. The AK-74 is unlocked at Rank 74 or can be bought with Credits (CR).


The AK-74 (Russian: Автомат Калашникова образца 1974 года or "Kalashnikov automatic rifle model 1974") is an assault rifle developed in the early 1970s by Russian designer Mikhail Kalashnikov as the replacement for the earlier AKM (itself a refined version of the AK-47).

The rifle itself is essentially an AKM that uses the 5.45x39mm cartridge instead of the 7.62x39mm and fires slightly faster as well as having a modified muzzle brake. The AKM and the AK-74 share over 60% of the parts, including the grip, hand guard, dust cover, charging handle, stock, springs, etc.


General Information

The AK-74 is good all around assault rifle. It needs only 3 hits at close range to eliminate a full health enemy like the AK-47, AKM, AS VAL (and the M16A4 if the burst weapons are counted). However, unlike the AK-47 and AKM, this gun needs up to 5 shots to kill at long range. The recoil of the AK-74 is quite mediocre, it's lower than the other 7.62 AKs, but higher than the AK-12, hence the fact that the AK-12 has one of the least recoil of any Assault Rifle in Phantom Forces. The AK-74 is more preferable than the other 7.62 AKs for close quarters because of its higher rate of fire (650 RPM vs 600 RPM) while having less shot to kill than the other at the same range. It also has a better damage output than the other similar low rate of fire weapons, like the SCAR-L, AN-94 (in full auto) and the AK-12.

Usage & Tactics

This weapon is better suited for close range than the 7.62 AKs, as it's still 3HKO at close range yet it has a greater RoF, which is always important in close quarters. At longer ranges however, it is mediocre compared to its brethren, who excel at that range, having damage comparable to DMRs and the same magazine size. 

Like most of the Kalashnikov rifles, the AK-74 suffers from a large muzzle flash, which makes it hard to aim or to track the enemy at medium range and beyond. Suppressors won't decrease the maximum damage of the AK-74 and also help to control the recoil, depending on the type of the suppressor, so they are recommended if the user is going in close quarters a lot. Another option is the flash hider. The other muzzle devices like the muzzle brake and the compensator do greatly improve the recoil/spread pattern of this gun, but sometimes, being able to see the target while firing is more important. The other categories of attachment are dependent the player.


The play style of this gun is very generic and doesn't require very much skill to master. It is comparable to the SCAR-L and AK-12, with a focus on CQB damage.

Available Attachments

List of Optic Attachments
Optics Kills Required Or Buy With
Coyote Sight 380 Kills 580 CR
EOTech 552 85 Kills 285 CR
Acog Scope 430 Kills 630 CR
Reflex Sight 285 Kills 485 CR
Comp Aimpoint 130 Kills 330 CR
Kobra Sight 330 Kills 530 CR
Vcog 6x Scope 455 Kills 655 CR
PKA-S 225 Kills 425 CR
M145 185 Kills 385 CR
Z-Point 10 Kills 210 CR
MARS 70 Kills 90 CR
PK-A 165 Kills 365 CR
EOTech XPS2 55 Kills 255 CR
The Credits (CR) will decrease everytime you get a kill.
List of Underbarrel Attachments
Underbarrel Kills Required Or Buy With
Folding Grip 265 Kills 465 CR
Angled Grip 115 Kills 315 CR
Vertical Grip 45 Kills 245 CR
Laser 75 Kills 275 CR
Stubby Grip 355 Kills 555 CR
The Credits (CR) will decrease everytime you get a kill.
List of Barrel Attachments
Barrel Kills Required Or Buy With
ARS Suppressor 150 Kills 350 CR
R2 Suppressor 40 Kills 240 CR
PBS-1 Suppressor 205 Kills 405 CR
PBS-4 Suppressor 245 Kills 445 CR
Compensator 120 Kills 320 CR
Flash Hider 100 Kills 300 CR
Muzzle Brake 175 Kills 375 CR
Suppressor 30 Kills 230 CR
The Credits (CR) will decrease everytime you get a kill.
List of "Other" Attachments
Other Accessories Kills Required Or Buy it with
Canted Delta Sight 405 Kills 605 CR
Laser 20 Kills 220 Kills
Canted Iron Sight 310 Kills 510 CR
Green Laser 110 Kills 310 CR
Ballistics Tracker 1500 Kills 1700 CR
The Credits (CR) will decrease everytime you get a kill.

Pros & Cons


  • 3 shot kill in close quarters.
  • Fast reload.
  • User friendly, and generic playstyle.


  • High vertical recoil.
  • Large muzzle flash.
  • Slow rate of fire.
  • Somewhat poor range for an assault rifle.


  • Interestingly, the AK-74 in-game has a clubfoot stock, usually reserved for the RPK and its variants.
  • The AK-74 is the older brother of the AK-12 with higher recoil and damage. Even with higher recoil AK74 can be taken as direct upgrade for AK12 instead of real life relationship between 2 guns.
  • Its reload animation is similar to that of the AS VAL and its variants.
  • The unlock rank of the AK-74 (Rank 74) was probably intentional. 
  • Interestingly, the AK-74 is unlocked alongside another gun at rank 74, the MP5/10.
    • This makes rank 74 the only rank where the player unlocks multiple weapons at once. (Without counting the starter weapons at rank 0.)
  • The AK-74 was first revealed at a testing place where it lacked a receiver as it was made of a mesh that had to be first accepted by ROBLOX.
  • This and the AKM both have changed models.

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