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AK-47
AK47Slim
Overview
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 47
Damage 42 -> 30
Range 80 max -> 160 min
AK-47graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 600 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
Hitbox Range
Max (80 studs) Min (160 studs)
(x1.4) Head 58.8 42
(x1) Torso 42 30
(x1) Arms and Legs 42 30
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 42 -> 27 80 max -> 144 min
R2 Suppressor 39.9 -> 28.5 76 max -> 152 min
PBS-4 Suppressor 38.64 -> 29.4 76 max -> 160 min
PBS-1 Suppressor 42 -> 27.6 76 max -> 136 min
Suppressor 37.8 -> 30 72 max -> 160 min
Muzzle Velocity 2000 studs/s
Penetration Depth 1.8 studs
Suppression 0.8

ACCURACY 28

Hipfire Camera Recovery Speed 16
Sight Camera Recovery Speed 17
Weapon Recovery Speed 24
Weapon Recoil Damping 0.75

HIP ACCURACY 13

Min Camera Kick 2.09, -0.31, -0.21
Max Camera Kick 3.79, 0.30, 0.20
Min Recoil Displacement -0.50, 0.60, 14.19
Max Recoil Displacement 0.80, 1.10, 16.79
Min Recoil Rotation 2.09, 0.30, -0.50
Max Recoil Rotation 3.50, 0.80, 0.50
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 7
Hipfire Spread Damping 0.75

SIGHT ACCURACY 9

Min Camera Kick 2.40, -0.21, -0.50
Max Camera Kick 3.20, 1.00, 0.50
Min Recoil Displacement -0.11, 0.10, 9.19
Weapon Shot Displacement 0.10, 0.20, 11.80
Min Recoil Rotation 0.50, 0.05, -0.21
Max Recoil Rotation 1.29, 0.50, 1.39
Sight Magnification 2.0x

WEAPON HANDLING

Reload Time 2.5 seconds
Empty Reload Time 3.3 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 650
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 7.62x39mm
Round in Chamber One
Shot Suppression Range None


 

The AK-47 is a Russian Assault Rifle. It is unlocked at rank 47 or can be bought with credits (CR).

History

Design work on the AK-47 began in the last year of World War II (1945). Designer Mikhail Kalashnikov and his team sought to create an automatic rifle that would replace the Mosin-Nagant and various submachine guns in active Soviet military service. Much like the German StG 44 which preceded it, the AK-47 would be chambered for a new intermediate cartridge in the 7.62×39mm round. A compromise between the full-sized 7.62×54mmR rifle round and the 7.62×25mm Tokarev round used in pistols and submachine guns. In 1946, the AK-47 was presented for official military trials, and in 1948, the fixed-stock version was introduced into active service with selected units of the Soviet Army. In 1949, the AK-47 was officially adopted by the Soviet Army and would also be used by the majority of the member states of the Warsaw Pact.

The AK-47 was designed to be a simple, reliable, and durable automatic rifle that could be manufactured quickly and cheaply. Its robust design allowed it to endure large amounts of debris and fouling without causing malfunction or needed complex maintenance. For these reasons, the AK-47 has seen service in countless conflicts around the world, used by armies and guerrilla forces alike, and continues to be manufactured today by various companies around the world.

In 1959, the AK-47 was replaced by the AKM as the standard service rifle in the Soviet forces. While the weapons are no longer in service with current Russian forces, they are still used by police, militia, prison guards, etc.

In-Game

General Information

The AK-47 is a very powerful weapon, dealing the highest damage at close range out of all Assault Rifles, delivering a 3-Shot-Kill (3SK) anywhere to the body within its maximum damage range. Within its maximum damage range, it can also deliver a 2SK with one headshot, the only assault rifle capable of doing so. To balance its high damage, however, it also has very high recoil, making it especially difficult to control in full-auto fire. It also has a low Rate-of-Fire (RoF), which can create problems in close range when faced with high RoF guns (such as the MP7, the Colt SMG 635 and the Kriss Vector).

Usage & Tactics

Attachments such as the Muzzle Brake and the Angled Grip are highly recommended to improve the weapon's handling, given its high recoil. It also has a high amount of muzzle flash, so a flash hider can be useful.

When used in semi-auto and with select optics, the AK-47 can be used as a pseudo-DMR, behaving most similarly to the SKS. At long range, landing headshots can reduce the shots to kill from 4 to 3. Combined with its high maximum damage, the AK-47 can perform competitively at any range. Although, it does have a lower than average muzzle velocity, so at longer ranges, one must lean their shots more in order to hit their targets.

For a hybrid use, a high power Optic (VCOG, PKA-S, ACOG etc.) can be equipped alongside a range of Grips and Laser sights. These attachments are used by using the high power Optic when an enemy is spotted at longer ranges, and hip firing in Close Quarts Combat (CQC).

Conclusion

The AK-47 is a gun that combines both the range and power of a DMR with the magazine size and Rate of Fire (RoF) of an Assault Rifle. The combination of these two traits makes the AK-47 a force to be reckoned with, both in CQC and long-range.

Available Attachments

List of Optic Attachments
Optics Kills Required Or Buy With
Coyote Sight 380 Kills 580 CR
EOTech 552 85 Kills 285 CR
Acog Scope 430 Kills 630 CR
Reflex Sight 285 Kills 485 CR
Comp Aimpoint 130 Kills 330 CR
Kobra Sight 330 Kills 530 CR
Vcog 6x Scope 455 Kills 655 CR
PKA-S 225 Kills 425 CR
M145 185 Kills 385 CR
Z-Point 10 Kills 210 CR
MARS 70 Kills 90 CR
PK-A 165 Kills 365 CR
EOTech XPS2 55 Kills 255 CR
The Credits (CR) will decrease everytime you get a kill.
List of Underbarrel Attachments
Underbarrel Kills Required Or Buy With
Folding Grip 265 Kills 465 CR
Angled Grip 115 Kills 315 CR
Vertical Grip 45 Kills 245 CR
Laser 75 Kills 275 CR
Stubby Grip 355 Kills 555 CR
The Credits (CR) will decrease everytime you get a kill.
List of Barrel Attachments
Barrel Kills Required Or Buy With
ARS Suppressor 150 Kills 350 CR
R2 Suppressor 40 Kills 240 CR
PBS-1 Suppressor 205 Kills 405 CR
PBS-4 Suppressor 245 Kills 445 CR
Compensator 120 Kills 320 CR
Flash Hider 100 Kills 300 CR
Muzzle Brake 175 Kills 375 CR
Suppressor 30 Kills 230 CR
The Credits (CR) will decrease everytime you get a kill.
List of "Other" Attachments
Other Accessories Kills Required Or Buy it with
Canted Delta Sight 405 Kills 605 CR
Laser 20 Kills 220 Kills
Canted Iron Sight 310 Kills 510 CR
Green Laser 110 Kills 310 CR
Ballistics Tracker 1500 Kills 1700 CR
The Credits (CR) will decrease everytime you get a kill.

Pros & Cons

Pros:

  • One of the highest damage ranges in the Assault Rifle category.
  • Quick reload.
  • Good range.
  • Low rate of ammunition consumption.

Cons:

  • Slowest Rate of Fire (ROF) of any Assault Rifle, tied with the AN-94 in full auto and AKM.
  • High vertical recoil.
  • High muzzle flash.
  • Slower than average muzzle velocity for its class.

Trivia

  • An AK-47 with a Type 4 receiver is technically the AKM, so it's technically not a mistake to call the AKM an AK-47.
    • However, vice versa does not apply.
  • The AK-47's unlock rank is the same number as it's designation; 47. The AK-74 also shares this coincidence. 
  • The AK-47 in-game incorrectly has the lower receiver of the AKM, resembling it to a Chinese Type 56 Assault Rifle, but without any support for Bayonets nor the enclosed hooded front sight.
  • The AK-47 has the highest maximum damage out of any Assault Rifle in-game, at 42.
  • The AK-47 and its derivatives (Kalashnikov Family) are the most common type of firearms in the world, with approximately 100 million out of the estimated 500 million in the world being a Kalashnikov.[1]
    • Other sources claim between 35 million to 150 million AK's exist.
    • Only the Mauser 98, it's variants and copies come close to rivalling the amount of AK's in existance, being estimated to be between 20 million and 100 million.
  • This is the only AK that hasn’t changed models like the AK-74 and the AKM.
  • When pressing V to change the fire rate, the animation of doing so is wrong because the fire selector is on the other side of the gun's receiver, right underneath the charging handle. The other AK variants share this error as well.
  • The AK-47's in-game model's fire selector is set to semi-auto because it is all the way down. When the selector is in the middle, then it is full-auto. When it is all the way up, it is on safety. The other AK variants share this as well.

References


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