Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 47
Damage 42 -> 30
Range 80 max -> 160 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 600 RPM

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
per bullet/pellet
Max (80 studs) Min (160 studs)
(x1.4) Head 58.8 42
(x1.0) Torso 42 30
(x1) Arms and Legs 42 30
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 42 -> 27 80 max -> 144 min
R2 Suppressor 39.9 -> 28.5 76 max -> 152 min
PBS-1 Suppressor 39.9 -> 28.5 76 max -> 152 min
PBS-4 Suppressor 39.9 -> 28.5 76 max -> 152 min
Suppressor 37.8 -> 30 72 max -> 160 min
Armor Piercing 42 -> 25 80 max -> 0 min
Hollow Point 35 -> 36 80 max -> 160 min
Muzzle Velocity 2000 studs/s
Penetration Depth 1.8 studs
Suppression 0.8


Hipfire Camera Recovery Speed 16
Sight Camera Recovery Speed 17
Weapon Recovery Speed 24
Weapon Recoil Damping 0.75


Min Camera Kick (2.09, -0.31, -0.21)
Max Camera Kick (3.79, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.60, 14.19)
Max Recoil Displacement (0.80, 1.10, 16.79)
Min Recoil Rotation (2.09, 0.30, -0.50)
Max Recoil Rotation (3.50, 0.80, 0.50)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 7
Hipfire Spread Damping 0.75


Min Camera Kick (2.40, -0.21, -0.50)
Max Camera Kick (3.20, 1.00, 0.50)
Min Recoil Displacement (-0.11, 0.10, 9.19)
Weapon Shot Displacement (0.10, 0.20, 11.80)
Min Recoil Rotation (0.50, 0.05, -0.21)
Max Recoil Rotation (1.29, 0.50, 1.39)
Sight Magnification 2.0x


Reload Time 2.5 seconds
Empty Reload Time 3.3 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 650
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 7.62x39mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The AK-47 is a Russian Assault Rifle. It is unlocked at Rank 47 or can be bought with credits (CR).


The AK-47 (Russian: Aвтома́т Kала́шникова 1947 or Avtomat Kalashnikova 1947) is a gas operated, rotating bolt Assault Rifle designed in the Soviet Union by Mikhail Kalashnikov. Design of the AK-47 began in 1945. Mikhail Kalashnikov and his team sought to create an automatic rifle that would replace the Mosin-Nagant and various submachine guns in active Soviet military service. Much like its German predecessor, the STG-44, the AK-47 was chambered in the new intermediate cartridge; the 7.62×39mm round. The 7.62x39mm is a compromise between the full-sized 7.62×54mmR rifle round and the 7.62×25mm Tokarev round used in pistols and submachine guns. This round is also probably influenced by the 7.92x33mm Kurz, used in the STG-44. In 1946, the AK-47 was presented for official military trials. In 1948, fixed stock versions were introduced to select units of the Red Army and in 1949, it was officially issued to the Red Army.

The AK-47 was designed to be a simple, reliable, and durable automatic rifle that could be manufactured in large quantities at a relatively low price. Its robust design allows it to endure large amounts of debris and fouling without causing malfunction or needed complex maintenance. For these reasons, the AK-47 has seen service in countless conflicts around the world, used by armies and irregular forces alike, and continues to be manufactured today by various companies around the world.

In 1959, the AK-47 was replaced by the AKM as the standard service rifle in the Red Army. While the weapons are no longer in service with current Russian forces, they are still used by police, militia, prison guards, etc.


General Information

The AK-47 is a very powerful weapon, dealing the highest damage at close range out of all assault rifles, delivering a three-shot-kill (3SK) anywhere to the body within its maximum damage range. Within its maximum damage range, it can also deliver a 2SK with one headshot, the only assault rifle capable of doing so. To balance its high damage, however, it also has very high recoil, making it especially difficult to control in full-auto fire. It also has a low rate-of-fire (RoF), which can create problems in close range when faced with high RoF weapons (such as the MP7, the Colt SMG 635 and the Kriss Vector).

Usage & Tactics

Attachments such as the Muzzle Brake and the Angled Grip are highly recommended to improve the weapon's handling, given its high recoil. It also has a high amount of muzzle flash, so a flash hider can be useful.

Shot placement is key with the AK-47. As stated before, it is the only assault rifle that can two-shot with a single headshot. Its high vertical recoil can actually assist with this; with practice, a player could easily aim for the torso and let the second shot kick up into the enemy's head.


When used in semi-auto and with select optics, the AK-47 can be used as a pseudo-DMR, behaving similarly to the SKS. At long range, landing headshots can reduce the shots-to-kill (STK) from four to three. Combined with its high maximum damage, the AK-47 can perform competitively at any range. Although, it does have a lower than average muzzle velocity, so at longer ranges, one must lean their shots more in order to hit their targets.

For a hybrid use, a high power optic (VCOG, PKA-S, ACOG etc.) can be equipped alongside a range of grips and laser sights. These attachments are used by using the high power optic when an enemy is spotted at longer ranges, and hip firing in close-quarters-combat (CQC).


The AK-47 is a gun that combines both the range and power of a DMR with the magazine size and RoF of an assault rifle. The combination of these two traits makes the AK-47 a force to be reckoned with, both in CQC and long-range.

Pros & Cons


  • High damage - one of the best-in-class.
  • Can two-shot with one bodyshot and headshot.
  • Low minimum TTK.
  • Quick reload.
  • Good range.
  • Low ammunition consumption rate.
  • Good iron sights.


  • Slowest RoF of any assault rifle, tied with the AN-94 in full auto and AKM.
  • High vertical recoil.
  • High muzzle flash.
  • Slower than average muzzle velocity for its class.


  • An AK-47 with a Type 4 receiver later became the AKM, so it's technically not a mistake to call the AKM an AK-47.
    • However, vice versa does not apply.
  • The AK-47's unlock rank is the same number as it's designation; 47. The AK-74 also shares this coincidence. 
  • The AK-47 in-game incorrectly has the lower receiver of the AKM, making it more resemble later models of the Chinese Type 56 assault rifle (the ones with stamped receiver), but without any support for Bayonets nor the enclosed hooded front sight.
  • The AK-47 was originally in the Alpha stage of Phantom Forces, this has been leaked by Lito's "Phantom Forces Update 9" video. Model and statistics of the gun from alpha currently unknown
  • The AK-47 has the highest maximum damage out of any Assault Rifle in-game, at 42.
  • The AK-47 and its derivatives (Kalashnikov Family) are the most common type of firearms in the world, with approximately 100 million out of the estimated 500 million in the world being a Kalashnikov.[1]
    • Other sources claim between 35 million to 150 million AK's exist.
    • Only the Mauser 98, it's variants and copies come close to rivaling the amount of AK's in existence, it is estimated to be between 20 million and 100 million.
  • This is the only AK that hasn’t changed models like the AK-74 and the AKM.
  • When pressing V to switch the fire mode, the animation of doing so is wrong because the fire selector is on the other side of the gun's receiver, right underneath the charging handle. The other AK variants share this error as well.
  • The AK-47's in-game model's fire selector is set to semi-auto because it is all the way down. When the selector is in the middle, then it is full-auto. When it is all the way up, it is on safety. The other AK variants share this as well.


  1. XboxAhoy, 2014. AK-47. Available on:
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231- AK103
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - L2A3
MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - Kriss Vector - MP40
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50 - Mosin Nagant - L115A3 - Dragunov SVDS - Hecate II - Steyr Scout
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - 1858 Carbine - FAL Para Shorty - AK105
Designated Marksman Rifles SVK12E - MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR - SA58 SPR - SCAR SSR
Battle Rifles Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - MC51SD - FAL 50.63 Para
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12 - Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - ZIP 22
Machine Pistols Glock 18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - Mateba 6 - 1858 New Army
Other Serbu Shotgun - SFG 50 - Sawed Off - Obrez - Saiga-12U- PPK-12
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