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AK-12C
AK12C angled
Overview
Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 51
Damage 35 -> 21
Range 45 max -> 100 min
AK-12Cgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 700 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.17 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (45 studs) Min (100 studs)
(x1.4) Head 49 29.4
(x1) Torso 35 21
(x1) Arms and Legs 35 21
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 18.9 45 max -> 90 min
R2 Suppressor 33.25 -> 19.95 42.75 max -> 95 min
PBS-1 Suppressor 33.25 -> 19.95 42.75 max -> 95 min
PBS-4 Suppressor 33.25 -> 19.95 42.75 max -> 95 min
Suppressor 31.5 -> 21 40.5 max -> 100 min
Armor Piercing 35 -> 17.5 45 max -> 0 min
Hollow Point 29.16667 -> 25.2 45 max -> 100 min
Muzzle Velocity 2000 studs/s
Penetration Depth 1.4 studs
Suppression 0.5

ACCURACY 21

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 22
Weapon Recoil Damping 0.75

HIP ACCURACY 26

Min Camera Kick (1.00, -0.61, -0.31)
Max Camera Kick (1.20, -0.11, 0.30)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (0.20, 0.40. -0.50)
Max Recoil Rotation (1.89, 2.59, 0.50)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 7
Hipfire Spread Damping 0.75

SIGHT ACCURACY 24

Min Camera Kick (0.89, -0.50, -0.50)
Max Camera Kick (1.89, 0.60, 0.50)
Min Recoil Displacement (-0.11, 0.50, 4.19)
Weapon Shot Displacement (0.10, 1.20, 5.80)
Min Recoil Rotation (0.60, 0.10, -0.31)
Max Recoil Rotation (0.89, -0.21, 0.30)
Sight Magnification 2.5x

WEAPON HANDLING

Reload Time 2.8 seconds
Empty Reload Time 3.8 seconds
Equip Speed 12
Aiming Speed 18
Crosshair Size 30
Crosshair Spread Rate 650
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 7.62×39mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The AK-12C is a fictional Russian Carbine variant of the AK-12 Assault Rifle. It is unlocked at Rank 51 or can be purchased with credits (CR).

History

The AK-12C is a semi-fictional carbine. Although no "AK-12C" exists, similar designs such as the AK-104 and AK-15K do exist, both being Russian carbines that fire the 7.62x39mm round, the latter being a carbine of the AK-15 assault rifle.

Similar to the AKU-12, the weapon seen in-game is likely a speculation of a carbine variant of the older AK-12 (AK-200 prototype) design using the aforementioned caliber. The model seen in-game is of resemblance to the aforementioned design.

In terms of Phantom Forces history, the AK-12C's model, along with the AKU-12, AK-12, Groza-1 and Groza-4, was created by Shaylan007 and had been around for a very long time, around after the time of the official game release. However, the weapon was not added until much later.

In-Game

General Information

The AK-12C is a rather generic fully automatic weapon. It has good damage, capable of a three-shot-kill (3SK) up close and 5SK at long range, which is better than most carbines. At 700 RPM, the AK-12C's rate of fire (RoF) is just lower than average for its class but is still respectable against assault rifles. Its camera kick and physical recoil are also stronger than other carbines, being somewhat harder to control whilst firing in fully-automatic mode. Magazine capacity is average, at 30+1 rounds, which is an advantage over the other high-powered carbine, the SR-3M. Reload times are also average too, as is hipfire spread. Muzzle velocity is on the lower end, at 2000 studs/s, typical for weapons that fire the 7.62x39mm round.

Usage & Tactics

The AK-12C's playstyle is very generic. Its time-to-kill (TTK) is relatively good overall across all ranges, but the recoil along with somewhat restricting iron sights and high amount of muzzle flash means hitting enemies at longer ranges is more difficult to do without attachments. Assault rifles like the AUG A1 can outperform it at such ranges, due to having lower recoil and the same number of shots-to-kill (STK) at said ranges.

Suppressors also increase the number of STK, making it less effective at a particular range depending on the suppressor. However, given its slower muzzle velocity, the penalty for using a suppressor is less noticeable. But unless going for a stealth approach, the best approach is to use either a Flash Hider to mitigate the muzzle flash and improve target acquisition, or a Muzzle Brake or Compensator to reduce the recoil.

While being outperformed by other Carbines in particular situations and certain range engagements, the AK-12C remains versatile, usually not being the worst in any given scenario, given it sports generally good stats overall, particularly its higher damage than other Carbines, a 3-5SK vs a 4-6SK. 

Conclusion

Despite being a generic carbine, the AK-12C is a capable, versatile weapon, able to fit a multitude of playstyles. It is able to compete in CQC or at longer ranges with relative ease, although the recoil is harsher than other carbines without attachments. Like the M4A1, the AK-12C is a jack-of-all-trades, master of none, but has a lower RoF, higher recoil and better overall damage for its class.

Pros & Cons

Pros:

  • High damage.
  • Decent range for its class.
  • Decent RoF.
  • Fairly versatile.
  • Common ammunition type

Cons:

  • High recoil.
  • Somewhat obstructive iron sights.
  • Lower than average muzzle velocity.

Trivia

  • The 'C' in the designation, likely stands for Carbine, although it could stand for commando or compact.
    • However, given the weapon is supposedly Russian, it should use the Russian designations for such weapons: U, Ukorochenniy, meaning "shortened", or K, Karabin meaning "carbine".
      • "C" may have been chosen to make the name more different to the AKU-12.
  • Before being nerfed, the AK-12C was able to 2SK with headshots at close range and 4SK with bodyshots at medium range and beyond.
  • The AK-12C was added to the main game on Halloween Update (3.1.0).
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Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK

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Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3
Hecate II
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - 1858 Carbine- AK105
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - Beowulf TCR - SCAR-SSR - Dragunov SVDS
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Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12
Stevens DB - SPAS-12
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