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AK12
Overview
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 0
Damage 33 → 20
Range 70 max → 120 min
AK12graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto, 3× Burst, & Semi
Rate of Fire Auto: 700 RPM
3× Burst: 1000 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) Auto: 0.171 s
3× Burst: 0.12 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (70 studs) Min (120 studs)
(x1.40) Head 46.2 28
(x1.00) Torso 33 20
(x1.00) Limbs 33 20
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Armor Piercing 33 -> 20 35 max -> 120 min
Hollow Point 39.6 -> 16 77 max -> 108 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.5

HIP ACCURACY 31

Min Camera Kick (1.00, -0.61, -0.31)
Max Camera Kick (1.20, -0.11, 0.30)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (0.20, 0.40, -0.50)
Max Recoil Rotation (1.89, 2.59, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.75

SIGHT ACCURACY 13

Min Camera Kick (0.89, -0.21, -0.50)
Max Camera Kick (1.89, 0.30, 0.50)
Min Recoil Displacement (-0.11, 0.50, 4.19)
Weapon Shot Displacement (0.10, 1.20, 5.80)
Min Recoil Rotation (0.60, 0.10, -0.31)
Max Recoil Rotation (0.89, -0.21, 0.30)
Sight Magnification 2.5x

ACCURACY 35

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 19
Weapon Recovery Speed 22
Weapon Recoil Damping 0.8
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.8 seconds
Empty Reload Time 3.8 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.45x39mm
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The AK-12 is a Russian Assault Rifle. It is unlocked by default.

History

The Kalashnikov AK-12 (formerly АK-200) is the newest derivative of the Soviet/Russian AK (Avtomat Kalshnikova) series of Assault Rifles and was proposed for possible general issue to the Russian Army. It was presented to the then Prime Minister of Russia, Vladimir Putin in May 2010 as the AK-200. As of December 2014, the Russian military has adopted both the AK-12 and the AEK-971 for evaluation.[1]

The 7.62×39mm version of the AK-12 is named AK-15, which was for a time available to use in the Community Testing Environment (CTE).

In-Game

General Information

The AK-12 is the first Assault Rifle given to players. The recoil of this rifle is low and has a respectably fast reload time compared to other Assault Rifles. The AK-12 offers 3 fire modes: full-automatic, semi-automatic, and a 3-round burst mode. The 3-round burst mode is a generally good mode to use in Close Quarters Combat (CQC), as it sports a faster Rate of Fire (RoF) than when it is set on full-automatic. A problem with the burst mode is that it becomes less accurate at long range, though it can still hold up at mid-range. The automatic fire mode, while nothing spectacular compared to other Assault Rifles, is fairly accurate, especially if attachments are added.

Usage & Tactics

The full-auto mode is well oriented for medium range combat, especially if the player has chosen attachments that lowers recoil. It should be used to kill targets that are outside the range of the AK-12's burst mode, by using tactics like tap-firing to get more accurate shots. The burst mode can be very deadly as it fires at a very fast 1000 RPM. When used properly, a player using the AK-12's burst mode can dispatch enemies with relative ease both in CQC and at longer ranges because of the brisk RoF and low recoil.

Conclusion

Overall, the AK-12 is a very balanced Assault Rifle. It is great for dispatching targets quickly in CQC with its fast burst mode and harassing targets at mid range and beyond with the automatic firing mode. The low recoil and moderate RoF in full-auto makes it a good weapon for new players to get accustomed to using the weapons of the assault rifle class and also a good gateway weapon to introduce players to other burst-fire weapons, such as the M16A4 and AN-94.

Pros & Cons

Pros:

  • Good handling and low recoil.
  • Has three fire modes; Full-auto, 3-Round burst and Semi-auto.
  • Decent Time to Kill (TTK) - Quicker with the burst mode.
  • Starter gun.
  • Very common ammo.
  • Incredibly versatile.
  • Clean Iron Sights.

Cons:

  • Quicker range drop-off when compared to other Assault Rifles.
  • Less then average minimum range distance.

Trivia 

  • The AK-12's model in-game is based off the AK-200 prototype, produced between 2012 and 2014.
    • This is because the in-game model was built before the AK-12 got updated in 2015 and again in 2016.
    • The AK-12 features the AK-200's 3-round burst. However, its automatic RoF is that of the final AK-12 model, the AK-400.
  • The AK-12 in real life has a modular system due to it being able to change the barrel length to fire different calibers.
  • The AK-12 in-game is depicted to be longer than the M16A3/A4 ingame. However, the total length of the AK-12 in real life is shorter than the M16A3/A4. (AK-12: 945mm (94.5 cm) vs. M16A4: 1000mm (100 cm).
    • This also applies to the other AK guns.
  • The AK-12 is considered an ambidextrous weapon, due to the bolt opening on both sides of the rifle. The 'hook' on the bolt can also be swapped to either side, the shells ejecting opposite to said hook's placement.
  • Unlike the other AK's which unlock rank is the same as their code (The unlock rank of the AK-47 is 47, AK-74 is 74), the AK-12 is unlocked by default, as it was expected to be 12.
  • The AK-12's reload animation was redone in the December 8, 2016 update and got a new color scheme.
  • The 7.62x39mm 2015 variant of the AK-12 is the AK-15.
  • The AK-12 was the first weapon in-game to have the Flashlight attachment.
  • Russia launched a massive production for the AK-12 in 2018.
  • Before v2.0.0, the AK-12 was unlocked at Rank 5.

References

  1. [1] AK-12 Intro
Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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