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AK-12

AK12 angled

AK12Slim

AK12 alpha angled

Overview
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 0
Damage 33 -> 20
Range 70 max -> 120 min
AK-12graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto, 3× Burst, & Semi
Rate of Fire Auto: 700 RPM
3× Burst: 1000 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) Auto: 0.171 s
3× Burst: 0.12 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (70 studs) Min (120 studs)
(x1.4) Head 46.2 28
(x1) Torso 33 20
(x1) Arms and Legs 33 20
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 33 -> 18 70 max -> 108 min
R2 Suppressor 31.35 -> 19 66.5 max -> 114 min
PBS-1 Suppressor 31.35 -> 19 66.5 max -> 114 min
PBS-4 Suppressor 31.35 -> 19 66.5 max -> 114 min
Suppressor 29.7 -> 20 63 max -> 120 min
Armor Piercing 33 -> 16.66667 70 max -> 0 min
Hollow Point 27.5 -> 24 70 max -> 120 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.5

ACCURACY 35

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 19
Weapon Recovery Speed 22
Weapon Recoil Damping 0.8

HIP ACCURACY 31

Min Camera Kick (1.00, -0.61, -0.31)
Max Camera Kick (1.20, -0.11, 0.30)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (0.20, 0.40, -0.50)
Max Recoil Rotation (1.89, 2.59, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.75

SIGHT ACCURACY 13

Min Camera Kick (0.89, -0.21, -0.50)
Max Camera Kick (1.89, 0.30, 0.50)
Min Recoil Displacement (-0.11, 0.50, 4.19)
Weapon Shot Displacement (0.10, 1.20, 5.80)
Min Recoil Rotation (0.60, 0.10, -0.31)
Max Recoil Rotation (0.89, -0.21, 0.30)
Sight Magnification 2.5x

WEAPON HANDLING

Reload Time 2.8 seconds
Empty Reload Time 3.8 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.45x39mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The AK-12 is a Russian Assault Rifle. It is unlocked by default.

History

The Kalashnikov AK-12 (formerly АK-200) is a 5.45x39mm assualt rifle. It is the newest derivative of the Soviet/Russian AK (Avtomat Kalshnikova) series of Assault Rifles and was proposed for a possible general issue to the Russian Army. It was presented to the then Prime Minister of Russia, Vladimir Putin in May 2010 as the AK-200. After some years of evaluation, the Russian military has finally adopted both the AK-12 and the AEK-971 in 2018.[1]

The 7.62×39mm version of the AK-12 is named AK-15, which was for a time available to use in the Community Testing Environment (CTE).

In-Game

General Information

The AK-12 is the first Assault Rifle given to players. The recoil of this rifle is low and has a respectably fast reload time compared to other Assault Rifles. The AK-12 offers three fire modes: fully-automatic, semi-automatic, and a three-round burst mode. The three-round burst mode is a generally good mode to use in close-quarters-combat (CQC), as it sports a faster rate-of-fire (RoF) than when it is set on full-auto. A problem with the burst mode is that it becomes less accurate at long range, though it can still hold up at mid-range. The automatic fire mode, while nothing spectacular compared to other Assault Rifles, is fairly accurate, especially if attachments are added.

Usage & Tactics

The full-auto mode is well oriented for medium range combat, especially if the player has chosen attachments that lower recoil. It should be used to kill targets that are outside the range of the AK-12's burst mode, by using tactics like tap-firing to get more accurate shots. The burst mode can be very deadly as it fires at a very fast 1000 RPM. When used properly, a player using the AK-12's burst mode can dispatch enemies with relative ease both in CQC and at longer ranges because of the brisk RoF and low recoil.

Conclusion

Overall, the AK-12 is a very balanced Assault Rifle. It is great for dispatching targets quickly in CQC with its fast burst mode and harassing targets at mid range and beyond with the automatic firing mode. The low recoil and moderate RoF in full-auto makes it a good weapon for new players to get accustomed to using the weapons of the assault rifle class and also a good gateway weapon to introduce players to other burst-fire weapons, such as the M16A4 and AN-94.

Pros & Cons

Pros:

  • Mild recoil in full-auto and semi-auto.
  • High RoF in burst mode.
  • Good minimum TTK in burst mode.
  • Unlocked by default.
  • Common ammunition type.
  • Incredibly versatile.
  • Clean Iron Sights.

Cons:

  • Shorter than average minimum range distance.
  • Mediocre TTK in full-auto up close.
  • Moderate recoil in burst mode.
  • Mediocre RoF in full-auto mode.

Trivia 

  • The AK-12's model in-game is based off the 2012 prototype. This is because the in-game model was built before the AK-12 got updated in 2015 and again in 2016.
    • The AK-12 features the AK-200's 3-round burst. However, its automatic RoF is that of the final AK-12 model, the AK-400.
    • The AK-200 had a modular system where one could change the barrel to fire different calibers.
  • The AK-12 in-game is depicted to be longer than the M16A3/A4 in-game. However, the total length of the AK-12 in real life is shorter than the M16A3/A4. (AK-12: 945mm (94.5 cm) vs. M16A4: 1000mm (100 cm).
    • This also applies to the other AK guns.
  • The AK-12 is considered an ambidextrous weapon, due to the bolt opening on both sides of the rifle. The 'hook' on the bolt can also be swapped to either side, the shells ejecting opposite to said hook's placement.
  • Unlike the other AK's which unlock rank is the same as their code (The unlock rank of the AK-47 is 47, AK-74 is 74), the AK-12 is unlocked by default, as it was expected to be 12.
  • The AK-12's reload animation was redone in the December 8, 2016 update and got a new color scheme.
  • In 10.9.2017 New variants of AK12s were teased with one variant called AK12 BR's firing tests
    • The AK-12 BR was the first variant released while the AKU-12, AK-12C, and RPK-12 were all released on the Halloween Update (3.1.0)
  • The AK-12 was the first weapon in-game to have the Flashlight attachment.
  • Russia launched a massive production for the AK-12 (400 variant) in 2018.
  • Before v2.0.0, the AK-12 was unlocked at Rank 5.
    • It also had a slower full-auto RoF of 650 RPM, matching the real-life AK-200 prototype version of the AK-12.

References

  1. [1] AK-12 History
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