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AG-3
AG-3
Overview
Weapon Type Primary Weapon
Weapon Class Battle Rifle
Rank Prerequisites Rank 76
Damage 45 → 35
Range 100 max → 170 min
AG-3graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 20, 21 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 525 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.11 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (100 studs) Min (170 studs)
(x1.40) Head 63 49
(x1.00) Torso 45 35
(x1.00) Limbs 45 35
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Armor Piercing 45 -> 35 50 max -> 170 min
Hollow Point 54 -> 28 110 max -> 153 min
Muzzle Velocity 2500 studs/s
Penetration Depth 2.0 studs
Suppression 0.7

HIP ACCURACY 17

Min Camera Kick (2.59, -0.61, -0.50)
Max Camera Kick (4.30, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.20, 7.19)
Max Recoil Displacement (0.30, 0.50, 12.80)
Min Recoil Rotation (0.20, 0.50, -0.31)
Max Recoil Rotation (0.40, -0.50, 0.30)
Hipfire Spread Factor 0.11
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.80

SIGHT ACCURACY 21

Min Camera Kick (2.09, -0.41, -0.31)
Max Camera Kick (3.20, 0.40, 0.30)
Min Recoil Displacement (-0.11, 0.60, 7.19)
Weapon Shot Displacement (0.10, 0.89, 8.80)
Min Recoil Rotation (0.20, -0.21, -0.50)
Max Recoil Rotation (0.50, 0.20, 0.50)
Sight Magnification 2.3x

ACCURACY 46

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 19
Weapon Recovery Speed 15
Weapon Recoil Damping 0.9
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.9 seconds
Empty Reload Time 3.9 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 13 stud/s
Aiming Walk Speed 9.7 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The AG-3 is a Norwegian Battle Rifle. The AG-3 is unlocked at Rank 76 or can be purchased with credits (CR).

History

The "AG" stands for Automatgevær (literally means Assault Rifle or Automatic Rifle). It's a copy of the H&K G3A5. The G3A5 is an update of the famous G3A3 for the Danish army to be used as a Designated Marksman Rifle (designated as Gv M/66 by the Danish). To adapt with Norwegian demands, the Norwegian AG-3 has some differences from the original G3; it has a butt stock that is approximately 2 cm longer, the bolt carrier has a serrated thumb groove to aid in silent bolt closure, and it features an all-metal cocking handle and a different bayonet mount.

There are several updates of the AG-3 which make it more modern:

  • AG-3F1: An AG-3 with a retractable stock as on the G3A4. The retractable stock was required by certain groups of soldiers within the Norwegian Armed Forces, primarily vehicle crews with limited space inside, particularly where a quick exit from such a vehicle is required. All versions of the AG-3 have the ability to attach a 40mm HK79 grenade launcher.
  • AG-3F2: An improvement of the AG-3F1, featuring B&T Picatinny rails on the receiver, as well as a RIS hand guard. This version is the AG-3 found in-game.

In-Game

General Information

The AG-3 is a powerful rifle in game, as it can kill a full health enemy with 3 body shots at any range. However, due to the use of the high power 7.62x51mm rounds, the AG-3 suffers from very high recoil and has a low fire rate with full-auto mode (the slowest in-game at 500 RPM), making it less ideal to spray, especially at medium range and beyond.However, aid of attachments and some recoil control skills can make it effective at mid ranges. This rifle has an incredibly long effective range, but it does not affect its performance since it's a 3 shot kill at all ranges. Like the SCAR-H, the AG-3 has a 20+1 magazine size, with 120 rounds in reserve.

With aid from attachments, this gun can become quite effective at medium range engagements. However, it can still be outgunned at close range by many weapons in the game.

The key to successfully using this weapon is to use it as a DMR and avoid CQC engagements. The player can choose between switching to semi-auto mode or tap firing in full-auto. Due to the very slow full-auto RoF, tap firing in full auto becomes very easy. Even in the semi automatic mode, its rate of fire in is still much higher than the other DMRs, such as the SKS. The AG-3 has a nice base damage - it takes the same amount of hits to kill as the MK-11. The AG-3 can thus be considered as a DMR that has the ability to fire full-auto. The bullet drop of the AG-3 is about the same as the MK-11, which is accurate up to 150 studs without the need for significant bullet drop compensation.

Usage & Tactics

The AG-3 has a surprisingly good hip fire stability, contrary to the relatively low hipfire stability shown in the statistic bar. Combined with the Vertical Grip, this gun can serve well as a self-defense weapon.

A long range optic such as the ACOG will help a lot to use the AG-3 as a DMR. In any case, the Muzzle Brake is a better choice over the Compensator for this gun due to the very powerful vertical recoil. The underbarrel attachment is dependent on the user's play style, although the performance of the AG-3 may push prospective users towards the Angled or Folding Grip.

Conclusion

Overall, the AG-3 is a battle rifle that is focused on long-ranged combat, trading out RoF and recoil control for raw damage and long effective range.

Attachments

Template:ListAttachment

Pros & Cons

Pros:

  • High damage per shot, 3 hit kill at any range.
  • Good 2HKO headshot range, gun can 2HKO enemies up to around 160 studs.
  • Tap-firing is very easy due to the low RoF, and ammo wastage is extremely low.

Cons:

  • Has the lowest RoF of all weapons capable of fully automatic fire.
  • Outclassed by most other weapons in close quarters.
  • Long reload time, leaves users vulnerable to attack.
  • Very high vertical recoil.
  • Mobility is comparable to that of the RPK.

Trivia

  • The enormous recoil of the AG-3 despite the slow rate of fire is due to its roller-delayed blowback system, which benefits small cartridges, but generates high recoil with rifle cartridges.
  • Both the G3 and AG-3 are classified as Assault Rifles in Germany (Sturmgewehr) and Norway (Automatgevær).
    • The Battle Rifle category is an English term, and an equivalent does not exist in most other parts of the world.
  • The developers originally classed this gun as a part of the MP5 series. However, the MP5 is, in actuality, based off the G-3 instead of vice versa.
  • When the AG-3 first came out, its damage was initially 35->26, making it inferior to the SCAR-H in almost every aspect due to having the same STK (shots to kill), but a much slower RoF and much higher recoil. However, it shortly got its damage buffed.


Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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