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AG-3

AG-3

C0942D9C-AFD1-422C-96D9-65EF42C50F49

Overview
Weapon Type Primary Weapon
Weapon Class Battle Rifle
Rank Prerequisites Rank 76
Damage 45 -> 35
Range 100 max -> 170 min
AG-3graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 20, 21 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 525 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.11 s
Head & Body Multiplier
Hitbox Range
Max (100 studs) Min (170 studs)
(x1.4) Head 63 49
(x1) Torso 45 35
(x1) Arms and Legs 45 35
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 45 -> 31.5 100 max -> 153 min
R2 Suppressor 42.75 -> 33.25 95 max -> 161.5 min
PBS-4 Suppressor 41.4 -> 34.3 95 max -> 170 min
PBS-1 Suppressor 45 -> 32.2 95 max -> 144.5 min
Suppressor 40.5 -> 35 90 max -> 170 min
Muzzle Velocity 2500 studs/s
Penetration Depth 2.0 studs
Suppression 0.7

ACCURACY 46

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 19
Weapon Recovery Speed 15
Weapon Recoil Damping 0.9

HIP ACCURACY 17

Min Camera Kick 2.59, -0.61, -0.50
Max Camera Kick 4.30, -0.11, 0.50
Min Recoil Displacement -0.31, 0.20, 7.19
Max Recoil Displacement 0.30, 0.50, 12.80
Min Recoil Rotation 0.20, 0.50, -0.31
Max Recoil Rotation 0.40, -0.50, 0.30
Hipfire Spread Factor 0.11
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.80

SIGHT ACCURACY 21

Min Camera Kick 2.09, -0.41, -0.31
Max Camera Kick 3.20, 0.40, 0.30
Min Recoil Displacement -0.11, 0.60, 7.19
Weapon Shot Displacement 0.10, 0.89, 8.80
Min Recoil Rotation 0.20, -0.21, -0.50
Max Recoil Rotation 0.50, 0.20, 0.50
Sight Magnification 2.3x

WEAPON HANDLING

Reload Time 2.9 seconds
Empty Reload Time 3.9 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 13 stud/s
Aiming Walk Speed 9.7 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber One
Shot Suppression Range None


 


The AG-3 is a Norwegian Battle Rifle. It is unlocked at Rank 76 or can be purchased with credits (CR).

History

The "AG" stands for Automatgevær (literally means Assault Rifle or Automatic Rifle). It's a copy of the H&K G3A5. The G3A5 is an update of the famous G3A3 for the Danish army to be used as a Designated Marksman Rifle (designated as Gv M/66 by the Danish). To adapt with Norwegian demands, the Norwegian AG-3 has some differences from the original G3; it has a buttstock that is approximately 2 cm longer, the bolt carrier has a serrated thumb groove to aid in silent bolt closure, and it features an all-metal cocking handle and a different bayonet mount.

There are several updates of the AG-3 which make it more modern:

  • AG-3F1: An AG-3 with a retractable stock as on the G3A4. The retractable stock was required by certain groups of soldiers within the Norwegian Armed Forces, primarily vehicle crews with limited space inside, particularly where a quick exit from such a vehicle is required. All versions of the AG-3 have the ability to attach a 40mm HK79 grenade launcher.
  • AG-3F2: An improvement of the AG-3F1, featuring B&T Picatinny rails on the receiver, as well as a RIS handguard. This version is the AG-3 found in-game.

In-Game

General Information

The AG-3 is a powerful rifle in-game, as it is a 3-Shot-Kill (3SK) to a full health enemy with at any range. However, due to the use of the high power 7.62x51mm rounds, the AG-3 suffers from very high recoil and has a low Rate of Fire (RoF) with full-auto mode (the slowest in-game at 525 RPM), making it less ideal to spray, especially at medium range and beyond. However, with the aid of attachments and some recoil control, one can make it effective at mid ranges. This rifle has an incredibly long effective range, but it does not affect its performance since it's a 3SK at all ranges. Like the SCAR-H, the AG-3 has a 20+1 magazine size, with 120 rounds in reserve.

With aid from attachments, this gun can become quite effective at medium range engagements. However, it can still be outgunned at close range by many weapons in the game.

Usage & Tactics

The key to successfully using this weapon is to use it as a DMR and avoid CQC engagements. The player can choose between switching to semi-automatic fire or tap firing in full-auto. Due to the very slow full-auto RoF, tap firing in full auto is very easy. Even in the semi-automatic mode, its RoF is still much higher than the other DMRs, such as the SKS. The AG-3 has a good base damage - it takes the same amount of hits to kill as the MK-11. The AG-3 can thus be considered as a DMR that has the ability to fire full-auto. The bullet drop of the AG-3 is about the same as the MK-11, which is accurate up to 150 studs without the need for significant bullet drop compensation.

The AG-3 has a surprisingly good hip fire stability, contrary to the relatively low hipfire stability shown in the statistic bar. Combined with the Vertical Grip, this gun can serve well as a self-defense weapon.

A long-range optic such as the ACOG will help a lot to use the AG-3 as a DMR. In any case, the Muzzle Brake is a better choice over the Compensator for this gun due to the very powerful vertical recoil. The underbarrel attachment is dependent on the user's play style, although the performance of the AG-3 may push prospective users towards the Angled or Folding Grip.

Conclusion

Overall, the AG-3 is a medium to long range weapon. The AG-3 boasts good damage and bullet drop to help it in long-range engagements, even on equal foot with some DMRs, while it's damage also helps it perform well in medium ranges. However, the AG-3 has the lowest full-automatic RPM in the game, making CQC difficult for the AG-3, despite its 3SK at any range. If you use this weapon, it is recommended to have a secondary ideal for CQC, or keep your distance from areas where CQC is normal, especially with PDWs or Shotguns.

Available Attachments

List of Optic Attachments
Optics Kills Required Or Buy With
Coyote Sight 380 Kills 580 CR
EOTech 552 85 Kills 285 CR
Acog Scope 430 Kills 630 CR
Reflex Sight 285 Kills 485 CR
Kobra Sight 330 Kills 530 CR
Vcog 6x Scope 455 Kills 655 CR
PKA-S 225 Kills 425 CR
M145 185 Kills 385 CR
PK-A 165 Kills 365 CR
EOTech XPS2 55 Kills 255 CR
Z-Point 10 Kills 210 CR
The Credits (CR) will decrease everytime you get a kill.
List of Underbarrel Attachments
Underbarrel Kills Required Or Buy With
Angled Grip 115 Kills 315 CR
Vertical Grip 45 Kills 245 CR
Stubby Grip 355 Kills 555 CR
Folding Grip 265 Kills 465 CR
Laser 75 Kills 275 CR
The Credits (CR) will decrease everytime you get a kill.
List of Barrel Attachments
Barrel Kills Required Or Buy With
ARS Suppressor 150 Kills 350 CR
R2 Suppressor 40 Kills 240 CR
Flash Hider 100 Kills 300 CR
Muzzle Brake 175 Kills 375 CR
Compensator 120 Kills 320 CR
PBS-4 Suppressor 245 Kills 445 CR
PBS-1 Suppressor 205 Kills 405 CR
Suppressor 30 Kills 230 CR
The Credits (CR) will decrease everytime you get a kill.
List of "Other" Attachments
Other Accessories Kills Required Or Buy it with
Canted Delta Sight 405 Kills 605 CR
Laser 20 Kills 220 Kills
Canted Iron Sight 310 Kills 510 CR
Green Laser 110 Kills 310 CR
Ballistics Tracker 1500 Kills 1700 CR
The Credits (CR) will decrease everytime you get a kill.

Pros & Cons

Pros:

  • High damage per shot, 3SK at any range.
  • Good 2SK range with headshots - Lasts up to around 160 studs.
  • Tap-firing is very easy due to the low RoF, and ammo consumption is extremely low.
  • Good effective range.

Cons:

  • Has the lowest RoF of all weapons capable of fully automatic fire.
  • Outclassed by most other weapons in CQC.
  • Long empty reload time.
  • Very high vertical recoil.
  • Mobility is comparable to that of the RPK.

Trivia

  • The enormous recoil of the AG-3 despite the slow rate of fire is due to its roller-delayed blowback system, which benefits small cartridges, but generates high recoil with rifle cartridges.
  • Both the G3 and AG-3 are classified as Assault Rifles in Germany (Sturmgewehr) and Norway (Automatgevær).
    • The Battle Rifle category is an English term, and an equivalent does not exist in most other parts of the world.
  • The developers originally classed this gun as a part of the MP5 series. However, the MP5 is, in actuality, based off the G-3 instead of vice versa.
  • When the AG-3 first came out, its damage was initially 35->26, making it inferior to the SCAR-H in almost every aspect due to having the same Shots to Kill (STK), but a much slower RoF and much higher recoil. However, it shortly got its damage buffed.
  • In the Phantom Forces Beta, the AG-3's grip was yellow.
  • The reload is surprisingly not compromised of the "H&K slap".
Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5\10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 - Groza-4
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS [NEW!]
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 [TESTING]
Machine Pistols G18 - M93R - TEC-9 - MP1911 [TESTING]
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez