Weapon Type Primary Weapon
Weapon Class Battle Rifle
Rank Prerequisites Rank 76
Damage 45 -> 35
Range 100 max -> 170 min


Hip Accuracy


Sight Accuracy


Magazine Size 20, 21 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 525 RPM

TTK (Time to Kill) 0.11 s
Head & Body Multiplier
per bullet/pellet
Max (100 studs) Min (170 studs)
(x1.4) Head 63 49
(x1) Torso 45 35
(x1) Arms and Legs 45 35
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 45 -> 31.5 100 max -> 153 min
R2 Suppressor 42.75 -> 33.25 95 max -> 161.5 min
PBS-1 Suppressor 42.75 -> 33.25 95 max -> 161.5 min
PBS-4 Suppressor 42.75 -> 33.25 95 max -> 161.5 min
Suppressor 40.5 -> 35 90 max -> 170 min
Armor Piercing 45 -> 29.16667 100 max -> 0 min
Muzzle Velocity 2500 studs/s
Penetration Depth 2.0 studs
Suppression 0.7


Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 19
Weapon Recovery Speed 15
Weapon Recoil Damping 0.9


Min Camera Kick (2.59, -0.61, -0.50)
Max Camera Kick (4.30, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.20, 7.19)
Max Recoil Displacement (0.30, 0.50, 12.80)
Min Recoil Rotation (0.20, 0.50, -0.31)
Max Recoil Rotation (0.40, -0.50, 0.30)
Hipfire Spread Factor 0.11
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.80


Min Camera Kick (2.09, -0.41, -0.31)
Max Camera Kick (3.20, 0.40, 0.30)
Min Recoil Displacement (-0.11, 0.60, 7.19)
Weapon Shot Displacement (0.10, 0.89, 8.80)
Min Recoil Rotation (0.20, -0.21, -0.50)
Max Recoil Rotation (0.50, 0.20, 0.50)
Sight Magnification 2.3x


Reload Time 2.9 seconds
Empty Reload Time 3.9 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20


Weapon Walk Speed 13 stud/s
Aiming Walk Speed 9.7 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Armor Piercing 1000 Kills

The AG-3 is a Norwegian Battle Rifle. It is unlocked at Rank 76 or can be purchased with credits (CR).


The "AG" stands for Automatgevær (literally means Assault Rifle or Automatic Rifle). It's a copy of the H&K G3A5. The G3A5 is an update of the famous G3A3 for the Danish army to be used as a Designated Marksman Rifle (designated as Gv M/66 by the Danish). To adapt with Norwegian demands, the Norwegian AG-3 has some differences from the original G3; it has a buttstock that is approximately 2 cm longer, the bolt carrier has a serrated thumb groove to aid in silent bolt closure, and it features an all-metal cocking handle and a different bayonet mount.

There are several updates of the AG-3 which make it more modern:

  • AG-3F1: An AG-3 with a retractable stock as on the G3A4. The retractable stock was required by certain groups of soldiers within the Norwegian Armed Forces, primarily vehicle crews with limited space inside, particularly where a quick exit from such a vehicle is required. All versions of the AG-3 have the ability to attach a 40mm HK79 grenade launcher.
  • AG-3F2: An improvement of the AG-3F1, featuring B&T Picatinny rails on the receiver, as well as a RIS handguard. This version is the AG-3 found in-game.


General Information

The AG-3 is a powerful rifle in-game, as it is a 3-Shot-Kill (3SK) to a full health enemy with at any range. However, due to the use of the high power 7.62x51mm NATO rounds, the AG-3 suffers from very high recoil and has a low Rate of Fire (RoF), currently the slowest in-game for a fully-automatic weapon at 525 RPM, making it less ideal to spray, especially at medium range and beyond. However, with the aid of attachments and some recoil control, one can make it effective at mid ranges. This rifle has an incredibly long effective range, but it does not affect its performance since it's a 3SK at all ranges. Like the SCAR-H, the AG-3 has a 20+1 magazine size, but has 120 rounds in reserve instead of the SCAR-H's 100 rounds.

With aid from attachments, this gun can become quite effective at medium range engagements. However, it can still be outgunned at close range by many weapons in the game.

Usage & Tactics

The key to successfully using this weapon is to use it as a DMR and avoid CQC engagements. The player can choose between switching to semi-automatic fire or tap firing in full-auto. Due to the very slow full-auto RoF, tap firing in full-auto is very easy. Even in the semi-automatic mode, its RoF is still much higher than the other DMRs, such as the SKS. The AG-3 has a good base damage - it takes the same amount of hits to kill as the MK-11. The AG-3 can thus be considered as a DMR that has the ability to fire full-auto. The bullet drop of the AG-3 is about the same as the MK-11, which is accurate up to 150 studs without the need for significant bullet drop compensation.

The AG-3 has a surprisingly good hip fire stability, contrary to the relatively low hipfire stability shown in the statistic bar. Combined with the Vertical Grip, this gun can serve well as a self-defense weapon.

A long-range optic such as the ACOG will help a lot to use the AG-3 as a DMR. In any case, the Muzzle Brake is a better choice over the Compensator for this gun due to the very powerful vertical recoil that will just be increased if the player equips a Compensator. The underbarrel attachment is dependent on the user's play style, although the performance of the AG-3 may push prospective users towards the Angled or Folding Grip. The AG-3 is also memorized by most players as a very reliable gun to a performance where no attachments can still lead to a below average performance.


Overall, the AG-3 is a medium to long range weapon. The AG-3 boasts good damage and bullet drop to help it in long-range engagements, even on equal foot with some DMRs, while it's damage also helps it perform well in medium ranges. However, the AG-3 has the lowest full-automatic RPM in the game, making CQC difficult for the AG-3, even with good recoil control, despite its 3SK at any range. If you use this weapon, it is recommended to have a secondary ideal for CQC, or keep your distance from areas where CQC is normal, especially with PDWs or Shotguns. Players who are skilled and know what they are doing can yield positive results from this weapon.

Pros & Cons


  • High damage per shot, 3SK at any range.
  • Good 2SK range with headshots - Lasts up to around 160 studs.
  • Low ammunition consumption rate.
  • Good effective range.
  • Clear iron sights.


  • Lowest full-auto RoF in-game.
  • Long empty reload time.
  • Very high vertical recoil.
  • Slow mobility speed - comparable to the RPK.
  • Poor CQC performance.


  • The enormous recoil of the AG-3 despite the slow rate of fire is due to its roller-delayed blowback system, which benefits small cartridges, but generates high recoil with rifle cartridges.
  • Both the G3 and AG-3 are classified as Assault Rifles in Germany (Sturmgewehr) and Norway (Automatgevær).
    • The Battle Rifle category is an English term, and an equivalent does not exist in most other parts of the world.
  • The developers originally classed this gun as a part of the MP5 series. However, the MP5 is, in actuality, based on the G3 instead of vice versa.
  • When the AG-3 first came out, its damage was initially 35->26, making it inferior to the SCAR-H in almost every aspect due to having the same Shots to Kill (STK), but a much slower RoF and much higher recoil. However, it shortly got its damage buffed.
  • In the Phantom Forces Beta, the AG-3's grip was yellow.
  • The reload is surprisingly not compromised of the "H&K slap".
    • This may have done for balancing purposes as the H&K slap takes a longer time to perform.
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - PPSh-41 - Kriss Vector - MP40 - L2A1
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4A1 - G36C - M4 - L22 - SCAR-PDW - AKU-12 - Groza-1 - AK-12C - SR-3M - Groza-4 - 1858 Carbine
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12 - Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols G18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez
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